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Difference between revisions of "Descr sounds units taunt.txt"

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(Created page with "This file is delegated file from descr_sounds_units.txt for manage sound bank: "unit_taunt" "druid_chant" "screeching_women" and "war_cry". File's structure has pattern a...")
 
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{{RTW M2TW Modding Logo}}<br>
 
This file is delegated file from [[descr_sounds_units.txt]] for manage sound bank: "unit_taunt" "druid_chant" "screeching_women" and "war_cry".
 
This file is delegated file from [[descr_sounds_units.txt]] for manage sound bank: "unit_taunt" "druid_chant" "screeching_women" and "war_cry".
  
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All these 3 sound banks are not declared and use in M2TW.
 
All these 3 sound banks are not declared and use in M2TW.
  
[[Category: M2TW Modding]]
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[[Category: M2TW Sound Files]]
[[Category:RTW Modding]]
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[[Category:RTW Sound Files]]

Latest revision as of 13:25, 13 March 2021

Rome:Total War & Remastered - Modding Index

M2TW Modding Index



This file is delegated file from descr_sounds_units.txt for manage sound bank: "unit_taunt" "druid_chant" "screeching_women" and "war_cry".

File's structure has pattern according to below.

 DEFAULT: modifiers

DEFAULT = setting which declare by this would be using for follow sound events unless specified in event or DEFAULT is declared in the same category again.

List of modifers (X indicated value for setting)

3d - sound has distance/direction modification

1d - sound has no distance/direction modification

Streamed - read from disk instead of embedded file in memory at the game startup

looped - overwrite the parameter in play_tracked_sound

ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)

retrigger X - delay before retriggering the sound, using for music (X is in second)

minDist X - minimum distance which would hear the sound (X must more than 1.0)

maxDist X - maximum distance which sound would still be heard

priority X - (X = between 0 to 9999)

Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)

probability X -

minPitch X -

maxPitch X -

dry_level X - (X = 0 to 1 }

wet_level X - (X = 0 to 1 }

delay X - delay in seconds before next 3d sounds start playing

randomdelay X - delay within seconds before next 3d sounds start playing

probradius X -

fadein X -

fadeout X -

pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }

pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default

ignore_pause X -

distancepriority X -

effect_level X -

rndvolume X -

From this point, file divide into 2 parts.

BANK: unit_taunt

 BANK: unit_taunt

This declare start of sound bank "unit_taunt" which are sound of unit group taunt.

Condition that could using here are either unit or type with pattern below.

 unit { unit_category } { unit_class ; split each entries by "," }
 type { unit_type ; split each entries by "," }

Note: Choose only one of them at the time.

Available unit_category are the same as in export_descr_units.txt

 infantry
 cavalry
 siege
 handler
 ship
 non_combatant

Available unit_class are the same as in export_descr_units.txt

 light
 heavy
 missile
 spearmen

Available unit_type are what defined inside export_descr_units.txt

Event entry follow this pattern.

 unit { unit_category } { unit_class ; split each entries by "," }
      event lod 5 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 10 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 30 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end

Or...

 type { unit_type ; split each entries by "," }
      event lod 5 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 10 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 30 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end

Note: Although sound bank "unit_taunt" is declared in M2TW, there is no sound events assigned to it.

BANK: druid_chants/creeching_women/war_cry (RTW ONLY)

This part below is RTW only, all of these sound banks are disable in M2TW and not declared.

Start with sound bank "druid_chant".

 BANK: druid_chant
 type { unit_type ; split each entries by "," }
      event lod 5 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 10 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 30 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end

Follow by sound bank "screeching_women".

 BANK: screeching_women
 type { unit_type ; split each entries by "," }
      event lod 5 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 10 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 30 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end

Then end the file with sound bank "war_cry".

 BANK: war_cry
 type { unit_type ; split each entries by "," }
      event lod 5 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 10 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end
      event lod 30 modifiers
        folder { base path }
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
        folder { base path , in case files have different location}
          {sample name}     modifiers (any of probability, volume etc)
          {sample name} ...
      end

All these 3 sound banks are not declared and use in M2TW.