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Difference between revisions of "Descr model battle.txt"

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(New page: The descr_model_battle file is iöportant for how an Unit should look like. There you can change skins,giving Units a new model. Structure of the descr_model_battle file: type:indicates ...)
 
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indiv_range:indicates at what point we start rendering men individually  even if we can group render         
 
indiv_range:indicates at what point we start rendering men individually  even if we can group render         
 +
 +
texture:at the beginning you need the faction name of the Unit and then you write there the path of the textuer(.tga)file
  
 
models_flexi and models_flexi_m:location of the models of the unit   
 
models_flexi and models_flexi_m:location of the models of the unit   
Line 30: Line 32:
 
Romans
 
Romans
 
Mercenaries
 
Mercenaries
 +
 +
How to edit the file:
 +
 +
Changing textures(.tga files):
 +
İf you have only a texture file which needs to be changed,go to the texture file of your Unit:
 +
 +
Example:
 +
type barb_scythian_noblewoman
 +
skeleton fs_hc_archer, fs_hc_swordsman
 +
indiv_range 40
 +
'''texture seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga'''
 +
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8
 +
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15
 +
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30
 +
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max
 +
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 +
model_tri 400, 0.5f, 0.5f, 0.5f
 +
 +
And change it to the name of your .tga file:
 +
texture seleucid, data/models_unit/textures/'''your unit.tga'''
 +
 +
Dont forget to put the texture file into the textuers folder in data/models_unit/textures
 +
But notice that the texture file must match with the model file,if not,you will get an Unit like an Alien
 +
İf there is no texture file,create one
 +
This changes the Skin of the Unit now
 +
 +
 +
Now how to change the Unit completely:
 +
 +
Now you need to change the models and textures.They are marked here black:
 +
 +
type barb_scythian_noblewoman
 +
skeleton fs_hc_archer, fs_hc_swordsman
 +
indiv_range 40
 +
'''texture seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga
 +
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8
 +
model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15
 +
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30
 +
model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max'''
 +
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 +
model_tri 400, 0.5f, 0.5f, 0.5f
 +
 +
Change the model_flexi and models_flexi_m to the model file(.cas) which you want.
 +
And of course the texture like posted before.
 +
 +
Change the models and textures to this:
 +
 +
type barb_scythian_noblewoman
 +
skeleton fs_hc_archer, fs_hc_swordsman
 +
indiv_range 40
 +
'''texture seleucid, data/models_unit/textures/your unit.tga
 +
model_flexi_m data/models_unit/your unit.cas, 8
 +
model_flexi_m data/models_unit/your unit.cas, 15
 +
model_flexi data/models_unit/your unit.cas, 30
 +
model_flexi data/models_unit/your unit.cas, max'''
 +
model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr
 +
model_tri 400, 0.5f, 0.5f, 0.5f
 +
 +
 +
İf you changed the name to your models(.cas) and your texture(.tga) file then you need to put your models into data/models_unit and texture to  data/models_unit/textures folder

Revision as of 00:42, 19 July 2007

The descr_model_battle file is iöportant for how an Unit should look like. There you can change skins,giving Units a new model.

Structure of the descr_model_battle file:

type:indicates the new model type

skeleton:which animation the Unit will use

        but remember:the animation weapon must be the same as the weapons in exort_descr_unit

indiv_range:indicates at what point we start rendering men individually even if we can group render

texture:at the beginning you need the faction name of the Unit and then you write there the path of the textuer(.tga)file

models_flexi and models_flexi_m:location of the models of the unit

modles_sprite:Location of the sprites of the Unit


model_tri:(optional) indicates that this model can be represented by a single triangle


At the beginning of the file you will find the peaasants of the city view followed by: Mounts and Animals Generals and officers Units of each Culture: Barbarians Carthaginians Easterners Egyptians Greeks Romans Mercenaries

How to edit the file:

Changing textures(.tga files): İf you have only a texture file which needs to be changed,go to the texture file of your Unit:

Example: type barb_scythian_noblewoman skeleton fs_hc_archer, fs_hc_swordsman indiv_range 40 texture seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8 model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15 model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30 model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f

And change it to the name of your .tga file: texture seleucid, data/models_unit/textures/your unit.tga

Dont forget to put the texture file into the textuers folder in data/models_unit/textures But notice that the texture file must match with the model file,if not,you will get an Unit like an Alien İf there is no texture file,create one This changes the Skin of the Unit now


Now how to change the Unit completely:

Now you need to change the models and textures.They are marked here black:

type barb_scythian_noblewoman skeleton fs_hc_archer, fs_hc_swordsman indiv_range 40 texture seleucid, data/models_unit/textures/AR_unit_persian_median_cavalry.tga model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 8 model_flexi_m data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 15 model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, 30 model_flexi data/models_unit/AR_unit_persian_median_cavalry_lod1.cas, max model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f

Change the model_flexi and models_flexi_m to the model file(.cas) which you want. And of course the texture like posted before.

Change the models and textures to this:

type barb_scythian_noblewoman skeleton fs_hc_archer, fs_hc_swordsman indiv_range 40 texture seleucid, data/models_unit/textures/your unit.tga model_flexi_m data/models_unit/your unit.cas, 8 model_flexi_m data/models_unit/your unit.cas, 15 model_flexi data/models_unit/your unit.cas, 30 model_flexi data/models_unit/your unit.cas, max model_sprite scythia, 60.0, data/sprites/scythia_barb_scythian_noblewoman_sprite.spr model_tri 400, 0.5f, 0.5f, 0.5f


İf you changed the name to your models(.cas) and your texture(.tga) file then you need to put your models into data/models_unit and texture to data/models_unit/textures folder