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Difference between revisions of "Modding Portal"

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If you are here, you want to learn how to mod.  Modding can be broken down into a number of different disciplines.  If you are interested in learning a discipline, just click on the link to take you to the appropriate section.  There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.
  
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;[[Modding: Art]]
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:Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
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<span class="plainlinks" style="position:absolute; top:1px; right:1px; background:transparent; border:0px; margin-bottom:.1em; font-size:80%; font-weight:normal;">[{{fullurl:{{PAGENAME}}|action=edit}} <span style="color:#000000;">edit</span>]&nbsp;</span>
 
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<h2 style="font-size:200%; font-weight:bold; border:none; margin:0; padding:.5; padding-bottom:.5em; color:white">Modding</h2>
 
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'''Modding''' is a complex topic, requiring more than a simple page. This is why the modding portal has been created. Old and new users can inform themselves about modding, the current community projects etc. This is also the place to "wikify" your modding project today!
 
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;[[Modding: Coding]]
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:Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
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<span class="plainlinks" style="position:absolute; top:1px; right:1px; background:transparent; border:0px; margin-bottom:.1em; font-size:80%; font-weight:normal;">[{{fullurl:{{PAGENAME}}|action=edit}} <span style="color:#000000">edit</span>]&nbsp;</span>
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white;">Featured Article</h2>
 
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'''Modding''' is a complex topic, requiring more than a simple page. This is why the modding portal has been created. Old and new users can inform themselves about modding, the current community projects etc. This is also the place to "wikify" your modding project today![[Modding Portal|Read on at Modding Portal...]]</div>
 
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<span class="plainlinks" style="position:absolute; top:1px; right:1px; background:transparent; border:0px; margin-bottom:.1em; font-size:80%; font-weight:normal;">[{{fullurl:{{PAGENAME}}|action=edit}} <span style="color:#000000;">edit</span>]&nbsp;</span>
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white;">Featured Image</h2>
 
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http://www.soaringpanda.com/gelblog/archives/orly.jpeg
 
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''A modding owl.<br>
 
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;[[Modding: Mapping]]
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:Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
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<span class="plainlinks" style="position:absolute; top:1px; right:1px; background:transparent; border:0px; margin-bottom:.1em; font-size:80%; font-weight:normal;">[{{fullurl:{{PAGENAME}}|action=edit}} <span style="color:#000000;">edit</span>]&nbsp;</span>
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white">New Pages</h2>
 
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'''[[Modding Portal]]:''' This site.
 
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;[[Modding: Scripting]]
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:Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.
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<span class="plainlinks" style="position:absolute; top:1px; right:1px; background:transparent; border:0px; margin-bottom:.1em; font-size:80%; font-weight:normal;">[{{fullurl:{{PAGENAME}}|action=edit}} <span style="color:#000000;">edit</span>]&nbsp;</span>
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white;">Getting started</h2>
 
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Here be links to useful other articles on modding etc, check out [[modding]] to get things started.
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white;">Latest modding news</h2>
 
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None.
 
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<h2 style="font-size:100%; font-weight:bold; border:none; margin:0; padding:0; padding-bottom:.1em; color:white;">Categories</h2>
 
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'''Articles:''' A list of the articles about [[:Category:Modding|Modding]]
 
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Revision as of 07:58, 18 August 2007

If you are here, you want to learn how to mod. Modding can be broken down into a number of different disciplines. If you are interested in learning a discipline, just click on the link to take you to the appropriate section. There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.

Modding: Art
Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
Modding: Coding
Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
Modding: Mapping
Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
Modding: Scripting
Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.