Modding:Coding: Difference between revisions
From TWC Wiki
Roman man3 (talk | contribs) Replaced Beginners unit editing with ER's guide; |
Professor420 (talk | contribs) |
||
| Line 46: | Line 46: | ||
Various tools are available to help you code in the Total War games. | Various tools are available to help you code in the Total War games. | ||
*[http://www.twcenter.net/forums/ | *[http://www.twcenter.net/forums/showthread.php?t=84918 BrandomM's Toolset] | ||
: | :Unit editor amongst other things | ||
*[http://www.twcenter.net/forums/downloads.php?do=file&id=1579 M2TW Documendons] | |||
:Documentation for all M2TW commands | |||
Revision as of 19:38, 31 August 2007
Here are the different sub-topics of the Art discipline of modding. For each sub-category, a number of tutorials are listed; generally the easiest to follow will be listed on top for each sub-topic. Beginner Level tutorials are very basic and fundamental; others should not be tried until these are complete. They may also include common simple tasks from this discipline. Intermediate tutorials are more advanced and often more specific; they will teach you all of the necessities of modding, enough to create a mod. Advanced Level tutorials are for more experienced modders, looking to push what is the expected norm.
Beginner Tutorials
- Adding New Units for Beginners
- Editing Agent Costs
- A Beginner's Guide to Scripting & Scripting "How To"s
Intermediate Tutorials
- Intermediate Coding/Family and Characters
- Intermediate Coding/Sound
- Intermediate Coding/Units
- The Complete EDU Guide (WIP)
- The Complete DMB Guide
- How to make province specific units/buildings (or using hidden resources)
- Intermediate Coding/Buildings
Advanced Tutorials
- Advanced Coding/Cultures
- Advanced Coding/Seige
- Advanced Coding/Animations
- Advanced Coding/Recruitment
Tools
Various tools are available to help you code in the Total War games.
- Unit editor amongst other things
- Documentation for all M2TW commands
