Turks (M2TW:K Faction)
Contents
Starting Position
The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .
Eastern Area
Northwestern Area
Diplomatic Situation, Victory Condition , and initial agents
They Begin Allied With
Egypt
They Begin at war with
Principality of Antioch The Byzantine Empire
Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch
Short: Hold 15 regions Eliminate Faction : Principality of Antioch
Their Agents Are Diplomat : 3 Influence
Priest : 5 Piety
Spy : 2 Subterfuge
Spy: 2 Subterfuge
Spy: 2 Subterfuge
Unique Buildings
Horse Racing (City) (1 Upgrade)
+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis
Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%