Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Turks (M2TW:K Faction)

From TWC Wiki
Revision as of 15:19, 1 February 2008 by Roy34543 (talk | contribs) (Diplomatic Situation, Victory Condition , and initial agents)
Jump to navigationJump to search

Starting Position

The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .

Eastern Area

Northwestern Area

Diplomatic Situation, Victory Condition , and initial agents

They Begin Allied With

Egypt

They Begin at war with

Principality of Antioch The Byzantine Empire

Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch

Short: Hold 15 regions Eliminate Faction : Principality of Antioch

Their Agents Are Diplomat : 3 Influence

Priest : 5 Piety

Spy : 2 Subterfuge

Spy: 2 Subterfuge

Spy: 2 Subterfuge


Unique Buildings

Horse Racing (City) (1 Upgrade)

+5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis 

Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%

Units

Infantry

Cavalry

Ranged cavalry

Artillery

Unique Crusades Hero

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.