Faction (M2-Scripting)
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Revision as of 17:11, 24 September 2008 by Augustus Lucifer (talk | contribs) (→Conditions That Require)
faction is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- BattlesFought
- BattlesLost
- BattlesWon
- DefensiveSiegesFought
- DefensiveSiegesWon
- DiplomaticStanceFactions
- DiplomaticStanceFromFaction
- DiplomaticStanceWithNewPope
- FactionBuildingExists
- FactionCultureType
- FactionEqualsTarget
- FactionExcommunicated
- FactionHasAllies
- FactionHasRank
- FactionIncome
- FactionReligion
- FactionScore
- FactionScorePercent
- FactionScoreRank
- FactionStanding
- FactionType
- FactionUndiscovered
- GlobalStanding
- IsFactionAIFrozen
- MedianTaxLevel
- MissionCultureTargetType
- MissionFactionTargetType
- MissionTimeRemaining
- ModeTaxLevel
- OffensiveSiegesFought
- OffensiveSiegesWon
- OnAWarFooting
- SettlementsTaken
- SupportCostsPercentage
- Treasury
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.