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Militia (ETW Unit)

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Revision as of 16:38, 26 May 2009 by Dynamo11 (talk | contribs) (Tactics)
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Militia (ETW Unit)
Militia Soldier
Class
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region
Recruitment Cost 736
Upkeep Cost 230
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Militia

Unit Description

These musket-armed troops are recruited to defend their own locality, not carry the war to an enemy's land.

Miltia or provincial troops are commonly held to be inferior to regular soliders and, although they are trained to use the same tactics as marching regiments of line, there is some truth in this assertion. Miltia are expected to act as reassuring presence,and sometimes as a police force in supressing local disturbances.

Historically, it was not unusual for militia to be locals recruited as part-time soldiers whilst retaining their day jobs and trades. In Britain, for example, service in the miltia was seen as a good idea: you not only looked very patriotic for volunteering, but you could not be sent overseas! For amibitous would-be officers, there was a hidden financial benefit to joining the miltia. A commander who could persuade his men to transfer to the army with him would not have to pay the cost of his regular commission.

Statistics

Militia stats.jpg

Factional Differences

Unknown at this time.

Tactics

Militia use the same tactics as Standard line Infantry.

However Militia are not as good as most Line Infantry units in both Morale, Reloading Skill and Accuracy. This means they'll lose a firefight with professional troops most of the time.

These guys are helpful in bolstering up an army and can do some considerable damage as long as they aren't facing professional soldiers in a 1v1.

Do not place these guys in your centre! As they will most likely run leaving a gap in your army.

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