Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Napoleon Empire Realism

From TWC Wiki
Revision as of 08:17, 8 September 2010 by 122.170.27.131 (talk)
Jump to navigationJump to search

Template:Mod overview

Introduction

Napoleon Empire Realism aims to provide gameplay improvements as well as realism reflection on the NTW vanilla design. Diverse game aspects have been modified.

Description

NER, which stands for Napoleon Empire Realism, is a gameplay modification for Napoleon Total War that significantly changes the game from vanilla Napoleon Total War. The aim of the mod is to create a much more realistic and historical game play experience, both in terms of the human player experience, and how the AI behaves. The mod completely changes the pace and feel of the game, and you will find that the game is now much more intriguing, difficult, and fun. This mod is a work in progress (WIP) that is continually being updated. The idea is to come as close as possible (in game terms) to reflecting the reality of Napoleonic warfare and society.

Features

This mod has changed many aspects of the game, ranging from a complete overhaul of the tax system to tweaks to the training time, cost and AOR of certain units, in addition to much more.

The Team

Mod Founder

JaM: Modding (diverse aspects), testing, researchment // focus-department: Combat.pack, Combat_MP.pack, Essentials.pack, partly: Campaign.pack, CAI.pack, Text.pack, patch-compatibility ; management (diverse), local moderator.

Joined post v0.5

DaVinci: Modding (diverse aspects), testing, researchment // focus-department: Campaign.pack, CAI.pack, Text.pack, partly: Combat.pack) ; management (forum/team coordination), local moderator.

Seijitai: Researchment, 2d art-graphics, testing // focus-department: historical detail researchment ; co-management (public promotion/relations person), local moderator.

Joined post v0.76

FilipVonZietek: Testing, researchment // focus-department: multi player mode.

St. Cyr: Testing, researchment // focus-department: single player mode ; public support (help moderation, FAQ authoring).

Joined while v0.76.1/0.7x (internal version)

♔Pdguru♔: Testing, researchment, 2d art-graphics, QM/visual effects // focus-department: single player mode ; public support (help moderation).

MrT: Testing, researchment // focus-department: single player mode ; public support (help moderation).

Shaggy1973: Modding, testing, researchment // focus-department: startpos.esf ; public support (help moderation).

rikktherek: Modding // focus-department: visual effects.

Ex-members (also non-membership/or inactive times)

MCM: Support, testing (joined the team post v0.6, departed the team after the 0.75 release as for a separate project).

♔Pdguru♔: Battle mode testing (joined the team post v0.6, departed the team after the 0.75 release); re-joined after 0.76 release.

Gill: Unit Maker candidate (joined the team post v0.75.1, departed the team due to real life things while v0.76.1/0.7x internal version).

Lord Zimoa: Historical advice, testing // focus-department: consulting campaign and battle mode development. Joined post v0.75.1. Departed while post-0.76.1/0.7x internal version, as for his Lordz Studio project duties and Real Life.

History

This was the first major released mod for N:TW. It featured progressive releases with updated elements and fixes instead of one uber mod a couple of months after the release.

Included Mods

Mod work used within NER or inspired by:

Bethencourt - Certain naval changes inspired by his ETW mod

Luntik - Generals suicide-tendency fix

Flagcarrier - tracers removal mod

Baron von Beer - Modified deployment zones mod (a highly recommended mod for NER)

Forum

Download link and Forum here; Napoleon Empire Realism

YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.