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Religion (ETW)

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Revision as of 17:24, 9 November 2010 by Eöl (talk | contribs) (Undo revision 31837 by Tango12345 (talk))
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In Empire: Total War there are seven different state religions. These are Christianity (Catholicism, Protestantism and Orthodox), Hinduism, Islam, Sikhism and Animism.


Religions

Catholicism

Catholism is the state religion of the following playable nations:

And also the following unplayable nations:

Catholic Buildings

  • Level 1:Church School
  • Level 2:Jesuit College
  • Level 3:Seminary

Protestantism

Protestantism is the state religion of the following playable nations:

And also the following unplayable nations:

Protestant Buildings

  • Level 1:Church School
  • Level 2:Chapter School
  • Level 3:College of Divinity

Orthodox

Orthodox is the state religion of Russia, and also of the unplayable nations:

Orthodox Buildings

Hinduism

Hinduism is the state religion of the Marathas

Hindu Buildings

  • Level 1:Small Ashram
  • Level 2:Large Ashram
  • Level 3:Great Ashram

Islam

Islam is the state religion of the Ottoman Empire and also of the unplayable nations:

Islamic Buildings

Sikhism

Sikhism is the state religion of Punjab

Sikh Buildings

Animism

Animism is the state religion of the following playable nations (only with Warpath Campaign DLC):


Animist Buildings

Effects of Religious Buildings

They all convert the populace to their religion-eg a Jesuit college will convert the populace to catholicism and a madrassa will convert the populace to islam.

In addition (all these effects are cumulative):

Level 1

+1 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Level 2

+2 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Level 3

+4 happiness for the part of the population that belong to that religion. +1 max number of religious agents

Agents

Priests

These are the religious agents of the 3 Christian denominations-Catholicism, Protestantism and Orthodox. They will convert the populace of the region they are currently in to whichever denomination they belong to. Obviously, the better the priest's traits or the more of them there are, the faster the populace will convert

Imams

Effects of Religion

Diplomacy

Public Order

Religion can have two effects on public order in the game-either religious happiness or religious unrest.

Elements of the population of a region to the state religion of the owning faction that do not share the same religion as that faction, will get grumpy and cause religious unrest. The larger the proportion of the population that has a different religion, the larger the unrest. This can be dealt with by replacing any religious buildings with your own, or sending in priests to convert the populace.

On the other hand, if the people mostly share the state religion, then you get religious happiness, which has a positive effect on public order.

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