Napoleon: Art of War
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- 1 Change List
- 2 Playable Nations
- 2.1 French Empire
- 2.2 United Kingdom
- 2.3 Russian Empire
- 2.4 Kingdom of Prussia
- 2.5 Austrian Empire
- 2.6 Kingdom of Spain
- 2.7 Ottoman Empire
- 2.8 Kingdom of Portugal
- 2.9 Kingdom of Bavaria
- 2.10 Kingdom of Württemberg
- 2.11 Kingdom of Saxony
- 2.12 Duchy of Berg
- 2.13 Electorate of Hesse
- 2.14 Duchy of Oldenburg
- 2.15 Duchy of Mecklenburg
- 2.16 Swiss Confederacy
- 2.17 Kingdom of Italy
- 2.18 Kingdom of Naples
- 2.19 Kingdom of Sicily
- 2.20 Kingdom of Sardinia
- 2.21 Kingdom of Denmark
- 2.22 Kingdom of Sweden
- 3 Grand Campaign
- 4 Land Battles
- 5 Additional Tips & Information
- 6 Information on Our Team & Threads
Napoleon: Art of War recreates the entire original game, leaving no traces of the vanilla game behind, to make the most realistic gaming experience. The 4 main aspects our mod strives for is Realism, Historical Accuracy, Opportunity and Flexibility. I think, and all of our fans do too, that we have achieved this to a point that no other mod has gotten any were near reaching.
Change List
Campaign Modifications
- All nations playable
- Renamed the Campaigns of the Coalition to The Grand Campaign, because you can now play as everyone
- Changed the Campaign start time to 1806, which is when the Confederation of the Rhine was created
- Changed ownership of plenty of regions for this start time
- Added an Area of Recruitment system
- Modified recuitment times of all units
Battle Modifications
- All nations playable in the custom battle
- Unit Stats have been completely overhauled; Accuracy, Reloading, Ammo, Attack, Defence, Charge, Morale, Armor
- Added many units to ever nation, to add more depth to your armies
- Each nation has their correct unit sizes, which is exactly based on their company sizes (or battery sizes)
- Each nation has the correct ammount of artillery pieces in a unit, based on the historical amount in a battery
- Every nations rank and file spacings are based exactly on what it was historically
- Nations rank depth organsiation is based on what it was historically
- Each nation has their historical firing formations, for most it's fire-by-rank
- Changed the stats that a unit gets when it gains experience
- Militia, Reserve Infantry, Light Infantry, Line Infantry, Elite Infantry and Guard Infantry can all use square formation
- Modified the range of every projectile to a much more realistic figure
- Modified projectile lethality, for a more realistic figure
- Removed campaign unit limits from all units except Guard Infantry and Guard Cavalry
- Multiplayer unit caps are; 1 of every Guard Infantry and Guard Cavalry; 1 of each Artillery; 2 of each Cavalry; Unlimited of all other Infantry
- Modified Generals special abilities, you get 10 instead of 2
- Generals rally and inspire ability have a greater effect
- Elite Infantry scare nearby enemies
- Guard Infantry inspire nearby allies and scare nearby enemies
- Elite light troops have good stamina
- The morale effects have had a complete overhaul, to make the game 100% historical
- Cannons don't get destroyed as easy
- Buildings don't get destroyed as easy
- Introduced many new unit classes
- Bigger caliber cannons have more shots in a cannister shot
- Cannister shots reload quicker than a round shot
Removed many things too;
- Removed wooden stakes
- Removed honour regiments
- Removed foreign regiments from custom battle
- Removed tracers
- Removed experimental howitzers
Siege Modifications
- Siege artillery is the only artillery that can brake through walls
- Removed grappling hooks
- Men on the walls can shoot much further, and reload quicker
- Removed Rocket Ships
- Removed Bomb Ketches
- Removed Ironclads
Visual & Audio Modifications
- Renames all units to what they actually should be
- Renamed all nations to what they should be
- Renamed all classes
- Added our own Main Menu music
Playable Nations
French Empire
United Kingdom
Russian Empire
Kingdom of Prussia
Austrian Empire
Kingdom of Spain
Ottoman Empire
Kingdom of Portugal
Kingdom of Bavaria
Kingdom of Württemberg
Kingdom of Saxony
Duchy of Berg
Electorate of Hesse
Duchy of Oldenburg
Duchy of Mecklenburg
Swiss Confederacy
Kingdom of Italy
Kingdom of Naples
Kingdom of Sicily
Kingdom of Sardinia
Kingdom of Denmark
Kingdom of Sweden
Grand Campaign
Map
Time Frame
Allies & Enemies
Area of Recruitment
Unit Caps
Recruitment Times
Movement Limits
Land Battles
General Information
Melee Combat
Ranged Combat
Morale Effects Overhaul
Additional Tips & Information
Unit Quality Grades
Information on Our Team & Threads
The Team
- Dee Jay Mod leader, modder and Historical researcher.
- rfmgunner Historical researcher.
- xHerzoGx Cinematics, artwork and promotion.
- Prince of Essling Historical research
Links To Our Pages
Napoleon: Art of War TWC Thread Napoleon: Art of War TWC Social Group