Category:MTW2 Modding Tools
From TWC Wiki
Jump to navigationJump to searchSome modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.
Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads which are specifically for M2TW follows.
When adding tools please also link to any tutorials or primary discussion threads.
Units
- converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
- Nvidia plug-in required to edit .dds files in PhotoShop etc.
- .texture to .dds converter by iamnew
- converter from texture file to .dds only
- .dds to .texture converter by iamnew
- reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
- .cas exporter for 3DS Max supplied by CA discussion thread
- this tool only works for battle map and strat map animations and strat map models (not battle map models)
- also required to use this tool CAS Importer for 3ds max by Vercingetorix
- Mesh 2 ms3d beta 0.18 by GrumpyOldMan
- allows battle map unit models to be edited in MilkShape 3D
- development and discussion forums for TWC here, for .org here.
- Mesh 2 ms3D tutorial by zxiang1983
Text Files
- .sd converter by Alpaca
- allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
- tutorial on adding new faction symbol using this tool.
- docudemon files supplied by CA
- list of events, commands and conditions that can be used in traits, ancillaries and scripting.
- formatted battle_models.modeldb by KnightErrant
- makes the modeldb file a lot easier to edit - also includes a syntax checker
Misc
- patch 1.1 supplied by CA
- includes unpacker which is needed to access most files.
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