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Category:MTW2 Modding Tools

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Revision as of 03:44, 9 April 2007 by Makanyane (talk | contribs)
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Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.

Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads which are specifically for M2TW follows.

When adding tools please also link to any tutorials or primary discussion threads.

Units

converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
Nvidia plug-in required to edit .dds files in PhotoShop etc.
converter from texture file to .dds only
reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
this tool only works for battle map and strat map animations and strat map models (not battle map models)
also required to use this tool CAS Importer for 3ds max by Vercingetorix
allows battle map unit models to be edited in MilkShape 3D
development and discussion forums for TWC here, for .org here.
Mesh 2 ms3D tutorial by zxiang1983


Text Files

allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
tutorial on adding new faction symbol using this tool.
list of events, commands and conditions that can be used in traits, ancillaries and scripting.
makes the modeldb file a lot easier to edit - also includes a syntax checker

Misc

includes unpacker which is needed to access most files.

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