Medieval II: Total War: Kingdoms
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Jump to navigationJump to searchThe First expansion for Medieval II: Total War was announced on the March 30, 2007.
Key Features
Little is known about this new release but so far we know there will be:
- Four New Campaigns:
- Britain: With England, Wales, Scotland, Norway, Ireland.
- Crusade: Two Alliances vs. Each other: Jerusalem + Antiochia vs Egypt, Byzantines, Turks and all together vs. Mongols
- New World: Aztecs, Maya, Apache, Tarasken, Chichimeken, Tlaxkalteken and Spanish Settlers under Cortez
- East Europe: With German Knights, Poland, Lithuania, Denmark, Novgorod
- Moats added around castles
- Special Abilities for the historical persons in the 4 campaigns
- Richard I of England can collect fleeing troops
- Emperor Manuel of Byzantine can "confuse" enemy units, that they hit them self.
- The campaigns have different targets and a different way of playing it. In the Eastern, the religion plays a big role (because of unrest and unit development -> you can only build Teutonic knights in a Catholic area) in the New World if you play the Spanish have only few Units and you have to look for alliances and trading routes.
- More Units on a battlefield.
- Forts with water around it.... keep their position and which you also can conquer and use for yourself.
- More + Different Mission Targets: A noble man appears and asks for your help in a combat. If you are successful, your reward will depend to how you won (how many you killed).
- In the Britain Scenario you can make as enemy of England an alliance with renegade English aristocrats. They ask for your help, to conquer a town. If you give them the town after the victory, they will found a new anti-English fraction "Allianz der Barone"!
Screenshots