Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Modding Portal

From TWC Wiki
Revision as of 07:58, 18 August 2007 by Professor420 (talk | contribs) (see discussion page. started to redo for CB)
Jump to navigationJump to search

If you are here, you want to learn how to mod. Modding can be broken down into a number of different disciplines. If you are interested in learning a discipline, just click on the link to take you to the appropriate section. There will be a number of tutorials from beginner to advanced, generally in increasing complexity, covering a wide range of topics.

Modding: Art
Art includes 3D models, textures, and animation. It is what makes the graphics of the game. Artists require a knowledge of a variety of tools, especially Photoshop and 3dsmax. Tutorials in this section will teach you how to model, reskin, texture from scratch, and even animate, as well as discuss various issues related to game and Total War art in general.
Modding: Coding
Coding is the most expansive of the disciplines, including units, buildings, campaign, resources, traits and ancillaries, etc; basically what makes the game other than the visuals. It is vital to any mod, and any modder will inevitably need to know at least a bit of coding, and talented coders form the heart of any major mod team.
Modding: Mapping
Mapping involves the art and coding behind creating new campaign maps, from start to finish, and is an integral part of any major mod.
Modding: Scripting
Scripting is the "designing" of events on the campaign map, but more commonly for historical battles.
YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.