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Town (ROTS)

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Revision as of 18:55, 17 February 2013 by Arima (talk | contribs) (Other Information)
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Town (ROTS)
File:Town ROTS.png
Chain Castle Type
Requires -
Enables Buildings:
  • Stronghold
  • Spawned Defence Forces
  • Bow Levy Garrison
  • Basic Building Statistics
  • Cost: 600
  • Construction slot: 1
  • Consumes food: 1
  • Clan Effects -
    See main article; FotS Buildings


    Description

    High walls and closed doors conceal many treasures.

    A town allows an extra specialist building to be constructed. New buildings increase the value of a province through, for example, trade, or allow a greater selection of troops to be recruited.

    There was a certain ambiguity in the attitude of Japanese society to the idea of towns. It was nice to have somewhere with a veneer of civilized living, but there were the people who lived in towns as well. Chonin, or townsmen, were a class that included merchants and many craftsmen not directly tied to agricultural production. While there was a certain back-breaking respectability to being a member of the peasantry, the chonin had a slightly lower status. However they earned their livings, it certainly wasn't by honest graft in the fields. Wise rulers, however, recognised that towns were vitally important to their provinces, and could be a source of considerable pride as they grew and, hopefully, flourished. It was only in a good size town that certain skilled craftsmen, goldsmiths, say, would ever find enough customers to be able to survive.

    Other Information

    During a Siege Assault, the defender is in a hopeless position as a Town does not have High Walls to keep out the enemy or a Castle Keep to encourage the troops to fight to the bitter end. Because of this, a siege assault on a Town will usually end in victory for the attacker more often than not. The only way to prevent a Town from falling is to have a very large garrison of Quality Troops to repel the attackers or to upgrade it to a Stronghold immediately.

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