Welcome to the TWC Wiki! You are not logged in. Please log in to the Wiki to vote in polls, change skin preferences, or edit pages. See HERE for details of how to LOG IN.

Dismounted Noble Knights (M2TW Unit)

From TWC Wiki
Revision as of 12:56, 29 April 2020 by Steward Denethor II (talk | contribs) (Details)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Dismounted Noble Knights (M2TW Unit)
Dismounted noble knights info.png
Class Heavy Infantry
Unit Size 60
Weaponry Swords
Morale 11
Melee Attack 21
Ranged Attack N/A
Defence 13
Charge Bonus 6
Accuracy N/A
Range N/A
Ammunition N/A
Region Global
Recruitment Cost 530
Upkeep Cost 225
Turns to Build 1
Unit Limit Unlimited
Building Requirements Citadel
Technology Requirements None
Attributes
  • Effective against armour
  • Combat bonus in woods or snow
  • Good morale
  • Good stamina
  • Dismounted noble knights.png Made up from France's nobility, these elite warriors are as deadly on foot as when mounted.


    Overview

    These men are the elite of the French aristocracy, and can to afford the best in arms and armour, not just for themselves, but also for their horses. As the flower of French chivalry, they have an elan that is unrivalled. Although they have a reputation for rashness when mounted, many are pragmatic enough to realise that sometimes it is better to fight on foot.


    Details

    Dismounted Noble Knights are a powerful infantry unit with a good defensive rating and an exceptionally strong attack. They carry no shields, however. Thus, Dismounted Noble Knights should mainly be used against other melee forces, as either a heavy shock troop or as an elite line unit. They also have armor piercing, which "ignores" half of their opponent's armor, which makes Dismounted Noble Knights have an even better edge against other armored units. They are phenomenal flankers, the best infantry flankers around. They also excel against cavalry in melee although watch out for the charge. Like most two handed units, their animation is a bit slow, which can make them vulnerable in melee.

    They have a very reasonable cost, but do require a Citadel. They are among the best choices for 2 handed units in vanilla Medieval 2.

    Factions

    YOU can help us improve this Wiki! ~ Look for ways to help and editing advice. ~ If you need further advice, please post here.