Battle Map Play - RTW
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Jump to navigationJump to searchIn Rome Total War and its Expansions you can resolve battles on a 3D real time battle map during campaign play, custom battles and historical battles.
Contents
Battles during Campaign Play
Battles during campaign play can be fought either on an open field or in and around a settlement if the settlement is under siege.
Siege Battles
Reinforcements
Initial set up of Armies
Unit Abilities and Formations
Unit Special Abilities
Generals
- Generals ability to rally troops
- Kill Elephants command
Missile Troops
- Fire Flaming Missiles
- Fire at Will
- Not officially a special ability but a useful setting to toggle on and off for your missile troops, removing the fire at will ability can prevent 'friendly fire' losses, that can occur if your missile troops fire on enemy units when your troops are in the way!
Infantry
- Phalanx
- Testudo
- Warcry
- gives temporary boost to combat power - to simulate effect of frightening the enemy. Using warcry for berserker units makes them instantly berserk.
- Chant
Cavalry
- Cantabrian Circle
- Available to some cavalry units, allows cavalry to fire a continuous barrage of missiles instead of volley fire (may make them harder to target as well - needs confirmation)
- Wedge Formation
- Available for most cavalry units,
Group Formations
All units in an army or just selected units may be formed into a group
Group formations and their possible uses include:
Line
Column
Tactics
As in real life historic battles of the time period, the battle can be won or lost depending upon the generals' (player or AI) tactics. Successful tactics tend to include those that break up the enemies formations, for instance flanking manoeuvres or breaking through weak points in his line.