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New Spain (M2TW:K Faction)

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Revision as of 03:14, 2 February 2008 by Makanyane (talk | contribs) (template and categories)
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M2TW Kingdoms:

Factions:

Starting area

The island Havvana and vera cruz which is slightly west of the center of the map

Prestige System - How Is it gained?

Missions

An "easy" Mission ( Usually talking to another faction )

2 Prestige points

A "Moderate" mission ( ? )

5 prestige points

A "Hard " Mission ( Taking a Region)

10 prestige points

Failing a mission incurs the above prestige points subtracted instead of added

Victories over your enemies

Victory ( When Outpowering the enemy)

1 Prestige points

Victory ( When odds are 0.50 - 1 ) ( your power Ratio is 3 : 4 to the enemy)

2 prestige points

Victory ( When odds are <0. 50 ( your power ratio is 1 : 2 to the enemy )

3 prestige points

Degeat Penalty is incurred in reverse ( -1 point when outpowered by 0.50) (-3 points when you outpower them etc)

When Capturing , Sacking or exterminating a settlment

3 prestige points

When you lose a settlement, penalty is incurred in reverse (-3 points )

Capturing a original capital of an enemy yield

5 prestige points (-3 prestige points (normal) penalty

Destroying a faction equals

10 prestige points The penalty for the reverse, obviously doesnt matter


Other Ways

killing a enemy family member

3 prestige points

Getting Trade rights

3 prestige points

Having a treasury over 50000

1 point a turn

Having a treasure over 100000

2 points a turn

You will receive 1 point per turn regardless of what you do . The AI recieves 2

Gained with rank:

Lord 25 Prestige points

5000 Florins will be added to your Treasury

Your faction leader will receieve a trait Lord Which will grant you +1 Authority and + Command against followers of the sun god/great spirit

Allows you to build farms + 1

Corn Exchange

Leather Tanner

Bowyer ( Crossbow Militia )

Town Watch (Swordsmen Militia, Pike militia )

Baron 50 prestige points

10000 Florins will be added to your Treasury

Your faction leader will receieve the trait Baron +2 Authority +2 command when fighting followers of the sun god/great spirit

Allows you to build

Town guard ( Swordsmen militia)

Archery Range ( Crossbow Militia, Crossbowmen)

Blacksmith

market

Farms + 2

Mines

Church

Inn

Viscount 100 prestige points

15000 Florins will be added to your Treasury

your faction leader will receive a trait viscount +3 authority + 3 command when fighting followers of the sun god/great spirit

Allows you to build

City Watch ( Pike militia, Sword and Buckler Men , Swordsmen Militia)

archery range (Crossbowmen, crossbow militia , mounted Crossbowmen)

Gunsmith ( musketeers)

Armourer

Port ( Way galley) -shipwright

Merchents Wharf

Fairground

Paved Roads

Farms + 3

Mines + 1

Abbey

Tavern

Council Chambers

Count 150 prestige points

20000 florins will be added to your treasury

Your faction leader will recieve the trait count +4 authority + 4 command when fighting followers of the sun god/great spirit

Milita Drill Square ( Tercio pikemen , Conquistadors, dismounted Conquistadores ,Pike milita , sword and buckler men , swordsmen Militia )

Marksmen range (Arquebusier , Musketeers , mounted crossbowmen , crossbowmen , crossbow militia)

Cannon maker (Bomard, musketeers)

Heavy Armorer

Dockyard (war galleys Lantenas caravel)

Warehouse

Great Market


Alchemists Lab

Cathedral

Marquis 200 prestige points

25000 Florins will be added to your treasury

Your faction leader will recieve trait Marquis +5 authority + 5 command when fighting against followers of the sun god/great spirit

Militia Barracks ( Spanish Dragoons , Tercio pikemen , Conquistadors , Dismounted Conquistadores, Sword and buckler men , pike militia , swordsmen militia

>>>>

Army Barracks ( Samy as Above)

>>>>

Royal Armory (Same as Above)


Cannon Foundry (Culverin , Musketeers, Bombards )

>>>>>

Royal Arsenal (Same as Above)


Plate Armourer

>>>>

Gothic Armourer

Naval Drydock

merchents quarter

Huge Cathedrel

Units

Initial units

Rank gained units

Mercenery alliance units

Native Merceneries Native warriors and Native archers are always available

Mayan Alliance

Regions of

Chicken itza , uxmal , Canpech , chetumal , Althun

Hornet Throwers

Jaguar Warriors

Aztec Alliance

Regions of

Tenochitlan , hauxtepec , toulca , tula , danipagauche , mitla , tautupec , tixta , tuxpan , tehauntepec.

Arrow warriors Eagle warriors

tlaxcalan Alliance

Regions of

Vera cruz . tlaxcala , cholula , tehucan

tlaxcalan merceneries Tlaxcalan archers

apachean alliance

Regions of

Apache Comanche Coahulia Aguapalam Caddo Choctaw Alibamu Chickasaw Tongva Navojoa Pitic Cochimi

Dog Soldiers Apachean braves

Tarascan Allaince

Regions of

Apatzignan Zacapu Ocotlan Tecoman

Arrow warriors Eagle Warriors

Chichemec Alliance

Regions of

Zacatecas Colotan Cuahtemoc Culiacan Chihuahua Ahuacatlan

Gauchichil Warriors Zacatecos Raiders



Expeditions

First Expedition

This will consist of a general landing in mayan lands (Yucatan) around turn 10-20 he will have

5 Conquistadors 3 musketeers 2 crossbowmen 2 sword and buckler men 1 culverin

Second Expedition

This will consist of a general landing around aztec (northern Mexico)lands around turn 20-40 he will have

4 Conquistadors 5 musketeers 3 sword and buckler men 1 culverin

Third Expedition

This will consist of a general landing around florida at around turn 30-60

He will have

3 conquistadors 2 Spanish Dragoons 4 musketeers 3 dismounted conquistadors 1 culverin


Strategies.

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