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Napoleon: Art of War

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Revision as of 00:21, 3 May 2011 by Dee Jay (talk | contribs)
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Template:Mod overview









Description

Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.

Features

Map Overview
  • Retextures all the nations armies on the game to look more historical and more detailed.
  • Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
  • Complete unit statistics overhaul, so that units are more realistic in their abilities.
  • An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
  • Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
  • New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.
  • New unit cards for all units, made from historical pictures and paintings
  • Camera shake reduced.
  • Morale and battle mechanics have been overhaulled to make it much more historically accurate.
  • Custom tech tree designed to be more historically accurate.
  • Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
  • All dragoons can fire from horseback.
  • Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
  • New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
  • The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
  • Historically accurate battle flags have been added.
  • Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
  • Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.

Included mods

  • Ultimate Sounds mod by LochKopf by Marshal Beale
  • Georider add on units by Georider
  • The Ultimate AI mod by 'The Hedge Knight
  • Grand fleet mod by Sharp
  • Fire and Rank mod by Radious
  • European equipment mod by pdguru
  • Blood Mod by Peacekeep3r
  • Bigger maps mod by Baron Von Beer
  • Grass mod by Primergy
  • Realistic explosions mod by WILLIEHUNTZ

The team

Visual Material

External Links

Napoleon: Art of War thread on TWC

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