Napoleon: Art of War
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Description
Napoleon: Art of War is the latest modification for Napoleon: Total War. It aims to give you a historically accurate portrayal of the Napoleonic era while still remaining fun and enjoyable. Napoleon: Art of War recreates all the aspects of the original game, making it as historically accurate and realistic as possible.
Features
- Retextures all the nations armies on the game to look more historical and more detailed.
- Regiment unit sizes have been re-done so that each nation has unique unit sizes. These new unit sizes are historically accurate.
- Complete unit statistics overhaul, so that units are more realistic in their abilities.
- An Area of Recruitment system has been added, this means that the nations armies can only be recruited in their home region.
- Changed the names of nations and troops to their proper names, this greatly adds to the depth and realism of the mod.
- New battle, campaign and menu music. This music is designed to be more historically accurate than the music in vanilla.
- New unit cards for all units, made from historical pictures and paintings
- Camera shake reduced.
- Morale and battle mechanics have been overhaulled to make it much more historically accurate.
- Custom tech tree designed to be more historically accurate.
- Militia have a policing bonus similar to Dragoons, this is what militia were mainly used for.
- All dragoons can fire from horseback.
- Removed the Ironclad, Bomb Ketch and rocket ship units because they either wern't around ruing this time or were not used in open naval warfare.
- New marching speeds, so that your army marches at the same speed, and now acually move at a marching pase instead of a walking pase.
- The larger the caliber of artillery shoots more canister shot. i.e. a 12lb will shot more pellets in a canister shot than a 6lb.
- Historically accurate battle flags have been added.
- Unit caps have been added, this means that you cant recruit an unlimited amount of any unit, adding a lot more accuracy to the game.
- Napoleon: Art of War adds a new campaign to the game, it starts in 1806 and finishes in 1814. This means the Confederation of the Rhine has been established, adding a new challenge.
Included mods
- Ultimate Sounds mod by LochKopf by Marshal Beale
- Georider add on units by Georider
- The Ultimate AI mod by 'The Hedge Knight
- Grand fleet mod by Sharp
- Fire and Rank mod by Radious
- European equipment mod by pdguru
- Blood Mod by Peacekeep3r
- Bigger maps mod by Baron Von Beer
- Grass mod by Primergy
- Realistic explosions mod by WILLIEHUNTZ
The team
- Dee Jay Mod leader, modder and Historical researcher.
- Aussie Commando Historical researcher.
- rfmgunner Historical researcher.
- Minamoto Yoritomo Historical researcher.
- xHerzoGx de Bodemloze Cinematics, artwork and promotion.
- v_V-_CaNgRy_-V_v Historical research
- mattebubben Historical research
- Prince of Essling Historical research
- gbowman21 Historical research