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Steamship (ETW Unit)

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Revision as of 12:06, 19 January 2011 by Tango12345 (talk | contribs) (correcting table)
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Steamship (ETW Unit)
Steamship.png
Class Steam Ship
Unit Size
Weaponry
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Worldwide
Recruitment Cost 1770
Upkeep Cost 440
Turns to Build
Unit Limit
Building Requirements
Technology Requirements
Attributes


Overview

By fitting a steam engine and all its machinery into an existing hull, naval architects hoped to create a ship-of-the-line not tied to the wind and tide. In this, they were moderately successful. A steamship can sail independently of the prevailing winds, but most still spend a good deal of time under sail. Coal is expensive, and coaling stations are few and far between; steam is not a practical method of strategic movement.

Tactically, however, it is a different story. With powerful guns, a steamship can out-manoeuvre any sailing ship. Admittedly, the idea of going into battle with a fire raging in the belly of his ship is not one that appeals to every captain. Boiler explosions are not entirely unknown either, as safety features are installed as the fancy takes the engineer, not as a matter of course. A stray shot through the engine room can also do terrible damage.

Historically, The conversion of ships of the line to steam was never going to be anything more than a stopgap measure. Steamships, with their dirt and smoke, were not popular with traditionally minded captains, particularly in the British Royal Navy. They expected obsessively high standards of neatness and cleanliness, with no soot and lubricating oil smeared over their nice clean ships.

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