Dominatio Mundi
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Revision as of 03:44, 6 April 2012 by Supermoler (talk | contribs)
Dominatio Mundi | |
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Platform: | Medieval II: Total War |
Mod Type: | General game improving |
Era: | Medieval Era |
Modding Team: | Aaldgar, Agis Tournas, caius_titus_ceasar, cossacks368, crusader knight, Drtad, el Cid, F-ake, Frenchy9685, Genava, Gigantus, Giovi, helmersen, husker9.2, killerrabbit, kompadre, LandsHeer, Lebre, Lü Bu, maximius serbus, Nakharar, Nirnaeth Arnoediad, Overlord.ru, PedroL, pikacrodux, Rev., Sgt.Roadkill, sinople, Stephan, weissnicht, y2day, Zegengeim, \Vazul's Ghost/, Master Zuma |
Release Status: | expected date or link to thread |
Forum: | link to forum/thread |
Campaign Map:
N/A text or pic |
Description
The purpose of this mod is to improve the big campaign by adding brand new factions, by adding regions, by improving the gameplay and the artificial intelligence. The historicity of certain faction is also improved. The map goes from Norway to south Africa.
= Features
This mod is currently in development. The known features so far:
- Final faction list:
Africa
- Mali
- Swahili City States
- Kanem-Bornu
- Ethiopia
Asians/Hordes/Nomades
- Mongols
- Cumans
Indian
- Western Chalukya Empire
- Cholas Empire
Middle Eastern
- Egypt
- Moors
- Turcs
- Ghaznavid
Greek
- Byzantine
Northern Europe
- Holy Roman Empire
- Hungary
- Poland
- England
- France
- Denmark
- Novgorod
- Scotland
- Norway
- Lithuania
- Georgia
- Keivan Rus
Southern Europe
- Portugal
- Papal States
- Sicily
- Castile and Leon
- Venice
- Campaign scripts:
: Exploration Script
- Bankrupt Script
- Anti-Pope Script
- Vassal Script
- Mongol Invasion Script
- Armies Spawned script
- Custom Menu and Interface concepts