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Category:MTW2 Modding Tools

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Revision as of 10:55, 11 April 2007 by 81.174.251.71 (talk) (Tools for Editing Text Files)
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Some modding tools from Rome - Total War may also be useful for Medieval II - Total War, see here for list of RTW tools.

Many aspects of the file structure for Medieval II are different from previous games and have required separate tools to be developed. A list of tools and related downloads which are specifically for Medieval II - Total War follows.

When adding tools please also link to any tutorials or primary discussion threads.

Modding Tools for Medieval II - Total War

Tools for Editing Units

converts the .texture files used for unit skins etc. to .dds files - also converts .dds back to .texture format.
Nvidia plug-in required to edit .dds files in PhotoShop etc.
converter from texture file to .dds only
reverse converter from .dds to texture file - might need original texture file present to work - needs confirmation
this tool only works for battle map and strat map animations and strat map models (not battle map models)
also required to use this tool CAS Importer for 3ds max by Vercingetorix
allows battle map unit models to be edited in MilkShape 3D
development and discussion forums for TWC here, for .org here.
Mesh 2 ms3D tutorial by zxiang1983


Tools for Editing Text Files

allows the .sd files to be converted and edited which enables inclusion of more faction icons, and control of other elements in data/ui/southern_european/interface
allows the files in .strings.bin format to be converted to normal text files for editing
(if text file is placed in mod-folder game generates a new .strings.bin file from text file)
allows direct editing of files in .bin format
makes the modeldb file a lot easier to edit - also includes a syntax checker
includes Unit Editor, Region Editor, Plugin Based Extensible Framework and Data Acess Layer
checks names used are included relevant files.

Other Downloads

Patches, information files and basic file set-up 'mods':

includes unpacker which is needed to access most files.
list of events, commands and conditions that can be used in traits, ancillaries and scripting.
the absolute minimum number of files needed to make mod folder set-up work.
stripped-down map with only one province and faction - can be used as basis for developing new maps.

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