Cotton Weaving Shed (FOTS)
Cotton Weaving Shed (FOTS) | |
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File:Cotton Weaving Shed FOTS.png | |
Chain | Industrial Type |
Requires | Buildings: |
Enables | Buildings: |
Spawned Defence Forces | - |
Basic Building Statistics | |
Clan Effects | +3 to modernisation (clan development) |
See main article; FotS Buildings |
Description
Tomorrow always comes in a stranger's garb.
A cotton weaving shed adds to the wealth of a province, and helps industry to grow. Cotton is not a native plant to Japan, so this building implies more contact with outsiders, making the process of modernising slightly easier. Access to cotton is required before the shed can be built.
Almost without exception, craft looms are powered by the craftsman, or craftswoman, making the cloth. The work is, as a result, physically quite hard. Power looms, first developed in England in the early 1700s were less tiring to use. They were first driven by waterwheels, and only later by coal-fired steam engines. The first mills built were all on hillsides in Northern England, precisely to take advantage of the force of water when it flows downhill. Japan, whatever else it may lack, does not suffer from a shortage of steep hillsides! Simple power looms are therefore easy to install.
Other Information
Upgrading a Cottage Industry presents you with three choices, each of them having a different cost and value.
Comparison
Craft Workshop | Silk Weaving Shed | Cotton Weaving Shed | |
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Required Resource | Silk | Cotton | |
Construction Cost | 3500 | 3800 | 3900 |
Construction Time | 5 | 4 | 6 |
Wealth | +1250 | +1300 | +1200 |
Growth | +1 | +1 | +3 |
Modernisation | +2 | +1 | +3 |
Happiness | -1 | -1 | -2 |
- The Craft Workshop contributes +2 points to modernisation, requires no special resource, and is the cheapest to build but is the second-most slowest option.
- The Silk Weaving Shed is the fastest to build and adds the most to town wealth but only contributes +1 point to modernisation, requires silk, and is the second-most expensive option.
- The Cotton Weaving Shed contributes +3 points to clan modernisation and town growth but requires Exports of Cotton from the western powers, is expensive and slow to build, adds the least to town wealth, and inflicts a harsher penalty to public order.