How to customize Unit Pack Mods
Contents
- 1 How to customize "Unit Pack Mods"
- 1.1 How to change the unit "limits"
- 1.2 How to remove custom units or "unlocked vanilla units"
- 1.3 How to remove custom units or "unlocked vanilla units" from the campaign buildings
- 1.4 How to change the unit "size"
- 1.5 How to add an unit to a group of factions
- 1.6 How to add an unit to a faction
- 1.7 How to remove the required technology
- 1.8 How to change the "experience" from the recruitment buildings
- 1.9 How to change the "availability" in the custom battles
- 1.10 How to change the "campaign movement rate"
- 1.11 How to remove abilities from units
- 1.12 How to add "grenades" back to Grenadiers
- 1.13 How to add more "cannons" to the artillery units
- 1.14 How to give the "trading ability" to a ship
- 1.15 How to remove the changed vanilla special abilities in AUM-SHO
How to customize "Unit Pack Mods"
Here is my tutorial how you can add, change or remove something in Unit Pack Mods.
ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)
ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)
ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)
ADDITIONAL UNITS MOD - ROME (AUM-ROM)
ADDITIONAL UNITS MOD - ATTILA (AUM-ATT)
All AUM mod tables in all Total War games use this prefix: "aum_"
You need to download the Pack File Manager. A note to the use of the "Pack File Manager" for all players who are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's. Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.
Under the title you see in which AUM mods you can use the related customization.
How to change the unit "limits"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"units_tables/units".
Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". If you change this value to "0", then you have unlimited units.
AUM-ROM and AUM-ATT table:
main_units/aum_main_units
Columns: "campaign_cap" and "multiplayer_cap"
How to remove custom units or "unlocked vanilla units"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
Delete the unit which you don't want in these four tables: (not all mods have all these tables)
Custom units:
aum_units_to_exclusive_faction_permissions
aum_units_to_groupings_military_permissions
Unlocked vanilla units:
aum_van_units_to_exclusive_faction_permissions
aum_van_units_to_groupings_military_permissions
How to remove custom units or "unlocked vanilla units" from the campaign buildings
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
open one of these tables below and delete the rows:
aum_building_units_allowed = custom units
aum_van_building_units_allowed = unlocked vanilla units
How to change the unit "size"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"unit_stats_land_tables/units_stats_land". Column "Unit Size".
AUM-ROM and AUM-ATT tables:
"main_units/aum_main_units"
Columns: num_men / min_men_per_ship / max_men_per_ship
"land_units/aum_land_units"
Columns: num_mounts (only for cavalry units)
How to add an unit to a group of factions
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"
Add a new row with the button. Edit these columns:
1. column = unit_ID
2. column = faction group
How to add an unit to a faction
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)
"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"
Add a new row with the button. Edit these columns:
1. column = Unit_ID 2. column = faction 3. column = true
How to remove the required technology
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"unit_required_technology_junctions_tables/unit_required_technology_junction". Delete the row.
How to change the "experience" from the recruitment buildings
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"unit_buildings_allowed_tables/unit_buildings_allowed". In the column "Experience" you can add these values = 0, 1, 2, 3, 4, 5, 6
How to change the "availability" in the custom battles
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"units_tables/units"
Add a "True" or "False" value in these columns: Early_availability / Late_availability
AUM-ROM and AUM-ATT table:
"units_custom_battle_permissions/aum_units_custom_battle_permissions"
Columns: faction / general unit (if the unit should be also a General) / unit / allowed as siege attacker / allowed as siege defender
How to change the "campaign movement rate"
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"units_tables/units". Change the value in the column "Campaign_Map_Action_Points".
AUM-ROM and AUM-ATT table:
"land_units/aum_land_units". "Campaign_Action_Points".
How to remove abilities from units
(AUM-EMP AUM-NAP AUM-SHO AUM-ROM AUM-ATT)
"unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions" = custom units
"unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions" = vanilla units
AUM-ROM and AUM-ATT table:
"land_units_to_unit_abilities_junctions/aum_units_to_unit_abilities_junctions"
How to add "grenades" back to Grenadiers
(AUM-EMP AUM-NAP)
"unit_stats_land_tables/units_stats_land". Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.
How to add more "cannons" to the artillery units
(AUM-EMP AUM-NAP AUM-SHO)
"unit_stats_land_tables/unit_stats_land". You can raise these values in these two columns: "Men" and "Artillery"
Example:
If you want to give them 6 instead of 4 cannons, then you have to change the "Men" to 36 and the "Artillery" to 6. One cannon requires 6 men.
How to give the "trading ability" to a ship
(AUM-EMP AUM-NAP)
"unit_stats_naval_tables/units_stats_naval". Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.
How to remove the changed vanilla special abilities in AUM-SHO
(AUM-SHO)
remove the table "aum_van_unit_special_abilities"
Cheers
Swiss Halberdier