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Spot fx animations and effects

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Revision as of 06:01, 23 November 2021 by Makanyane (talk | contribs) (Created page with "Effects such as smoke, or animated effects such as the gatehouse flags are added to RTW and Rome Remastered using the spot_fx system. The spot_fx is a .cas model which gives...")
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Effects such as smoke, or animated effects such as the gatehouse flags are added to RTW and Rome Remastered using the spot_fx system.

The spot_fx is a .cas model which gives the location and rotation of the effect - the name of the mesh/es inside the .cas match the name of the effect to be called. If you need two versions of the same effect you'd use 'smoke00' and 'smoke01' etc.

The blacksmiths and armourers have examples of spot_fx using smoke. The .cas is added to the buildings dbb listing after the physical_info line:

barbarian_armourer
{
	stat_cat medium_wooden
	localised_name barbarian_armourer
	level
	{
		min_health 1
		battle_stats
		item		barbarian_armourer
		physical_info	info_barbarian_armourer.cas
		spot_fx		barbarian_armourer_spot_fx.CAS
	}
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