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Turks (M2TW:K Faction)

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Revision as of 15:45, 1 February 2008 by Roy34543 (talk | contribs) (Northwestern Area)
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Starting Position

The turks begin in the East and the slightly northwest split between some rebel settlements and the principality of antioch .

Eastern Area

The northwestern area is mostly surrounded by rebels, but have one city very near the principality of Antioch It is Directly in the way of the mongol invasion ( or most of the positions where they can appear)

They Begin with the four cities of Mosul Bagdhad Takrit and Raqqa in this area, Bagdahd being the most advanced

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Northwestern Area

This area is composed of the towns Very near to the byzantine empire, they have a few interesting rebel regions both to the south and north of them however. They are also very close to the principality of Antioch .

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Diplomatic Situation, Victory Condition , and initial agents

They Begin Allied With

Egypt

They Begin at war with

Principality of Antioch The Byzantine Empire

Their Victory Conditions Are: Long: Hold 25 Regions including Bagdhad (30 Turns) Antioch (10 turns) Constantinople (10 turns) Krek de chevaliar (10 turns) Jerusalem (10 Turns) Eliminate Faction : Principality of Antioch

Short: Hold 15 regions Eliminate Faction : Principality of Antioch

Their Agents Are Diplomat : 3 Influence

Priest : 5 Piety

Spy : 2 Subterfuge

Spy: 2 Subterfuge

Spy: 2 Subterfuge


Unique Buildings

Horse Racing (City) (1 Upgrade) +5% / +10% Happiness, Allows races to be held ( which further increase Happiness at the cost of income) and Allows you to recruit Turkomans / Turkomans and Spahis

Bismaritian ( City) (1 Upgrade) Increase Pulic Health 10%/20% and Decreases retraining costs by -20%/ -40%

Units

Infantry

Cavalry

Ranged cavalry

Artillery

Unique Crusades Hero

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