Settlement (M2-Scripting)
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Revision as of 03:17, 3 October 2008 by Augustus Lucifer (talk | contribs) (→Conditions That Require)
settlement is a trigger exported by some Scripting Events and required by some Scripting Conditions.
Detailed Information
To Be Amended
Events That Export
To Be Amended
Conditions That Require
Listed Alphabetically
- BuildingQueueIdleDespiteCash
- GarrisonToPopulationRatio
- GovernorAttribute
- GovernorInResidence
- HealthPercentage
- IsCrusadeTarget
- IsJihadTarget
- IsSettlementGarrisoned
- IsSettlementRioting
- PercentageOfPopulationInGarrison
- NeighbourReligion
- Religion
- RiotRisk
- SettlementAutoManaged
- SettlementBuildingExists
- SettlementHasPlague
- SettlementIsLocal
- SettlementLoyaltyLevel
- SettlementName
- SettlementPopulationMaxedOut
- SettlementPopulationTooLow
- SettlementTaxLevel
- SettlementType
- TargetSettlementIsLocal
- TargetSettlementType
- TrainingQueueIdleDespiteCash
See Also
- Conditions (M2-Scripting) - For links to other condition/trigger pages and information on parameters.