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RTW Cheat Codes

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Revision as of 11:12, 27 August 2009 by ChampionEuropa (talk | contribs) (Created page with '===Overview=== Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol ...')
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Overview

Rome Total War has a specific cheat 'console' built into it. It allows you to put cheats into the game. The console can be accesed by the pressing the ~/` symbol on the top left position of your key board.

Cheat Codes

Here is a list of cheat codes. This list can be updated if some are left out.

<command> ? - Display help for desired command gamestop or bestbuy - 10% cheaper units in campaign mode oliphaunt - 40% bigger elephants in campaign mode jericho - Walls fall down in siege in battle map mode add_money 20000 - Increase money by 20,0001 add_population <city name> <number> - Add population to indicated city auto_win <attacker|defender> - Attacker or defender automatically wins next auto resolved battle. create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> - Creates a unit in the selected settlement or characters army with the stats you input toggle_fow - Toggle fog of war give_trait <character> <trait> <number> - Give character the trait at indicated level process_cq <city name> - Complete all building in construction queue; can only be used once process_rq <city name> - Complete all military units in recruitment queue; can only be used once list_traits - Lists all traits move_character <name> <x,y> - Move indicated character to desired coordinates give_trait_points <character> <trait> <number> - Give points for indicated character's trait force_diplomacy <accept|decline|off> - Force opponent to accept diplomatic proposal invulnerable_general <character> - General invincibile in combat date <year> - Changes date kill_character <character> - Kill indicated character season <summer|winter> - Change season capture_settlement <city name> - Capture indicated city toggle_tow - Toggle tabbed output window display toggle_restrictcam - Toggle camera restrictions give_ancillary <character> <ancillary> - Give character an ancillary character_reset - Reset character to start of turn settings show_cursorstat - Show cursor position and region ID toggle_terrain - Toggle the terrain to display various data sets; no parameter resets to normal give_trait_points - Give character points for trait list_ancillaries - List all available ancillaries mp <value> - Give the character movement points list_characters - List all characters in the world or those belonging to a faction show_landings - Show landing positions available to the AI from a given region; default hides them filter_coastlines - Apply filter to world map coastlines toggle_coastlines - Toggle strategy map coastline display set_building_health <value> - Set health of building of the specified type in a settlement ai_turn_speed <value> - Set maximum speed of turn processing during AI round amdb_min <value> - Set aerial map overlay depth bias for minimum zoom amdb_max <value> - Set aerial map overlay depth bias for maximum zoom amdb_offset <value> - Set aerial map overlay offset towards camera zoom <value> - Zoom to specified aerial map zoom set_ranking_interval <value> - Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 regenerate_radar - Regenerate radar adjust_sea_bed <value> - Adjust sea bed to specified height reload_shaders - Reload all vertex shaders reload_textures - Reload all textures toggle_game_update <mt|toggle|reload|int> - Fire toggle_perfect_spy - Toggle everyone's spying ability to perfect and infinite range building_debug - Toggle building debug mode reset_display - Force display reset cycle toggle_underlay - Toggle underlay toggle_overlay - Toggle overlay diplomatic_stance <value> - Set diplomatic stance between the two factions test_ancillary_localisation - Add all ancillary to the character info display perf_times - Toggle display of simple performance times of game update vs. display burn_piggies_burn - Ignite all piggy winks test_message - Test the event message specified in descr_event_enums.txt show_terrain_lines - Display defensive terrain features message_collation_set - Toggle message collation (sets all factions) show_all_messages - Toggle show all messages to all factions clear_messages - Clear all stacked messages reapply_rigid_model_influence - Unknown toggle_flowing_water - Toggle display of campaign map flowing water nw_stats - Toggle display of network stats toggle_pr - Toggle pr mode list_units - List all units in an army victory - Show victory message for faction for short or long campaign trigger_advice - Trigger advice damage_wall <none|gate|breach> - Damage wall of settlement test_victory_scroll - Open victory scroll declaring that the given faction is the victor upgrade_effect - Trigger unit upgrade effect force_battle_victory - Force local player's alliance to win the battle force_battle_defeat - Force local player's alliance to lose the battle output_unit_positions <filename> - Output positions of all units in the battle to the specified file show_battle_paths - Show all valid processed paths in pathfinder show_battle_paths_for_unit <value> - Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_street_plan - Show the street plan for the settlement show_battle_marker <value> - Display a marker at x, y for t seconds show_battle_circle <value> - Display a circle at x, y of r radius for t seconds kill_faction <value> - Remove faction from the game diplomacy_mission - Create diplomacy mission event <value> - create event at position control <value> - Switch player control to specified faction; old faction may not act correctly as AI faction create_building <value> - Create building of the specified type in a settlement disable_ai - Disable AI halt_ai <value> - Halts turn sequence before the start of the specified faction's turn (the current faction if no faction given) run_ai - Restarts an AI turn sequence

Ancillaries & Traits

Here is a list of Ancillaries. aged_retainer +1management and +1 personal security drillmaster +25% to movement, 10% discount on troop training freeman_clerk +1 management, 10% bonus on taxes merchant 10% bonus on trade income quartermaster 15% to movement + 2% bonus cash looting bodyguard +2 personal security, +2 valor of personal bodygaurds doctor scribe_ancillary, shieldbearer, actor, treasurer +2 management tutor, wine_steward +1 influence dancer +2 to agents skills librarian +1 influence, +1 management master_embalmer, magician, mathematician +1 management poisoner +2 to agent skills heroic_saviour +1 personal security, +1 valor of bodygaurds exotic_slave +1 influence biographer +1 influence desert_scout, mentor +1 command, +1 management spymaster +1 command, 20% off training costs herald do not use, crashes game with romans priest_of_Tanit +1 management, +1 farming famous_warrior, foodtaster +1 personal security galloper, priest_of_Zoroastra +1 influence, +1 management, +1 command priest_of_Ceres +1 management, +1 farming chief_eunuch, famous_courtesan 25% off agent training costs bard, civilized_slave, drunken_uncle -1 influence drinking_companion +1 influence, -1 command beastmaster +1 command, 15% discount animal training armourer +1 morale troops battlefield druid, wrestler +1 influence, +1 personal body gaurds brilliant_inventor +30 points building, +1 farming, 20% bonus on farming

playwright +1 influence poet +1 influence comedian catamite +1 agens skills astrologer +1 command, -1 management goldsmith 10% bonus on all trade, 10 % decrease to bribe wise_man +1 management


Here is a list of traits.

(To Be Updated)

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