NTW Moddability
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Revision as of 07:21, 29 June 2010 by 84.58.153.47 (talk) (Created page with '== Things that can be modded: == ===Units:=== * Unit Sizes * Unit abilities can be changed / swapped ===Morale=== * Unit costs, prices and campaign movement points. * Unit acc...')
Contents
- 1 Things that can be modded:
- 1.1 Units:
- 1.2 Morale
- 1.3 Weapons and projectiles:
- 1.4 Unit graphics:
- 1.5 Custom battles:
- 1.6 Models:
- 1.7 Battle equipment:
- 1.8 UI:
- 1.9 Sounds:
- 1.10 Animations:
- 1.11 Scripting:
- 1.12 Mapping
- 1.13 Technologies:
- 1.14 Buildings:
- 1.15 Battle Maps:
- 1.16 Naval Battles:
- 1.17 Firing drills:
- 1.18 Text:
- 1.19 Morale effects, fatigue effects, general "rules":
- 1.20 Campaign AI:
- 2 Things that can't be modded:
Things that can be modded:
Units:
- Unit Sizes
- Unit abilities can be changed / swapped
Morale
- Unit costs, prices and campaign movement points.
- Unit accuracy and reload skill
- Unit formation spacing
- Size of unit's collision model
- Unit movement speeds
- Unit firing arc
Weapons and projectiles:
- Weapon apperance (skin only)
- Rate of fire
- Range
- Gravitational effect on projectiles
- New projectiles can be added, using old models and skins
- Explosions can be altered graphically and physically
Unit graphics:
- Unit skins and cards can be edited completely
Custom battles:
- Starting armies can be edited.
Models:
- Models can be made for Empire and imported into Napoleon, but this has many side-effects (unit card, faces etc.)
Battle equipment:
- Can be swapped among units; new equipment cannot be added.
UI:
- Appearance of UI can be fully changed
- All in-game movies are editable
(NOTE: UI BUTTON CHANGES CANNOT BE MADE WITHOUT SPECIFIC KNOWLEDGE OF LUA)
- The effect of UI buttons can be edited.
Sounds:
- Sounds can be changed.
- Sound triggers can be modded, but little is known about them.
Animations:
- Animations corresponding to actions can be changed.
Scripting:
- NTW has a comprehensive scripting language, but requires a decent knowledge of Lua to mod successfully. It doesn't contain most functions seen in RTW/M2TW (such as spawn), but offers many workarounds.
- Region traits can be used to award building-like effects via script
Mapping
- Region ownerships can be changed
- Starting units can be moved anywhere on the map
- Building slots can be changed and added/removed
- Diplomacy can be changed
- Starting units can be altered slightly (size and actual unit. See below for more)
Technologies:
- New techs can be added (created from scratch)
- Tech effects can changed slightly.
- Tech research time can be changed.
Buildings:
- New buildings can be added and existing ones modified
- All building effects can be changed
Battle Maps:
- Battle maps can be edited using tools for ETW (which are compatible with NTW)
- Ship speeds can be edited.
- Ship crew and cannon can be edited
- Morale can be edited
- Ship skins and damage appearance can be edited.
Firing drills:
- Certain things such as two rank fire can be forced into the game, but the actual drills are hardcoded.
- The effect drills have on reload and accuracy can be edited.
Text:
- All in-game text is editable - units, buildings, tooltips, characters, settlements, UI text etc
Morale effects, fatigue effects, general "rules":
- The effect that certain factors have on morale and fatigue can be edited. (New ones cannot be added)
- In-game rules are editable. These includes projectile misfire rates, naval projectile incendiary rates, the effect that firing drills have on reload rates etc.
Campaign AI:
Campaign AI is fairly moddable. It appears that all variables influencing CAI behaviuor are exposed, and moddable, but you can't change the algorithms behind AI decision-making.
Things that can't be modded:
Models:
- Models can't be edited or added. A converter is being worked on.
Mapping:
- New regions cannot be added.
- Region borders cannot be added.
- Campaign map features (hills, rivers etc) cannot be edited
Animations:
- Animations cannot be added, created or edited (see above for more info).
Weapons + projectiles:
- New weapons (swords, machine guns etc) cannot be added.
Custom battles:
- Starting money cannot be edited.
Firing drills:
- Completely hard coded
Officers, flag bearers and drummers:
- There is only one slot available for each of these. New ones cannot be added but ordinary soldiers can be placed in the slots available.