Revolution Order of War
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Marshal Beale's Revolution Order of War sets NTW back to 1789 - and the French Revolution. ROW changes all uniforms, unit stats, technologies, and creates a completely new campaign for the players to play on, and either keeps your nation under the control of a tyrant, or liberates yourselves, and run the nation as a free people. Still currently in pre-release, it almost looks like an entire new game, with a whole new gaming experience. Originally planned as an expansion mod for Napoleon Order of War, it is now completely separate, as it is too large to be an expansion.
Features
- New Setting. ROW is set at the start of the French Revolution, with appropiate Starting positions and units. Choose which France shall emerge, the one of the the Ancien Régime, or the new one of the Republicans. The fate of the Monarchy is in your hands.
- Revamped AI. ROW uses Josst's Ultimate AI mod as a base, thus greatly expanding the capabilities of the AI to the limits of modding. The Revamped AI not only is all but free from the dreaded "Melee bug" but it is now as flexible and efficient as most human players, ulitlising new tactics such as pinning and flanking, as well as avoiding the large mishapen blobs that plague the vannilla AI. The Campaign AI has also been upgraded, with the AI now honoring alliances, building better armies, and better economies, leading to a campaign experience like no other.
- Music. Revolution Order of War comes with upgraded and period music. Now watch as your army expands to the tune of Handel, and destroys your enemies to the themes of Bach.
- Historical Uniforms. Experience the real Revolutionary Garb with 95% of the uniforms of all major faction reworked to be period appropriate. It looks great and its very historical.
- Historical Leaders. Place your large armies of ferverent revolutionaries in the skillful hands of Lafayette, or Crush the Republicans and march through Paris with the Duke of York. ROW adds numerous Historical Generals and national leaders.
- Historical Unit Statistics and Gameplay. ROW is a historical mod, trying to make the best gameplay and realistic mod possible, therefore Unit stats were changed to represent statistics found in deep research from real training documents and reports.Balancing through the roof, so things like unit limits, ammo, musket range and velocity, accuracy, etc... The statistics are very historically orientated, every faction has its historical good points and weak points.
- The Whiff of Sulfur mod is also included in ROW, this makes the smoke effects unbelievably realistic. These New Smoke and Blood effects that have been added, make the battlefield full of sulphur and gore. It an amazing sight seening mass clouds of gunpowder smoke travel across a field, making it hard to spot enemy troops thus adding to the emersion. The blood effects are beyond belief, when a howitzer fires at your troops, it makes a massive crater, and blood splatters all over the ground. Its adds that much more realism.
- Faction Specific Morale system. Untrained French Revolutionaries have lower morale, whereas well trained British Professionals have much higher morale
- Revolution: Order of War also includes lots of new UI (User Interface) giving it a new battle panel, new menu title, and many small changes
The Team and Contributors
- Marshal Beale Leader, designs, values, pack editing, UI, music, testing, etc...
- Emperor Batman Creating most of the uniforms and units you see currently and in the future.
- Quad Textures
- Thomas Cochrane The earliest team member, and helped develop many of the ideas and features you know and love in ROW today. Also doing the early startpos work.
- The Hedge Knight UAI project and Grassmod
- Louis XV Historical Research, helped design the uniforms and textures to pass onto EmperorBatman.
- HussarLTW Startpos contributions
Visual Material
- Rowscreen2.jpg.jpg
screenshot 2
- Rowscreen9.jpg
screenshot 9