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Gondor (TATW Faction)

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Gondor is one of the factions you can play as in the Medieval II: Total War Kingdoms Mod Third Age: Total War.

History

Gondor, the Southern Kingdom of the Númenóreans - founded in the Second Age by Elendil, and ruled by his sons Isildur and Anárion. After the War of the Last Alliance, in which both Elendil and Anárion were lost, and the death of Isildur by an Orc ambush, the throne fell to Anárion's son Meneldil. Gondor prospered for many decades under the rule of Anárion's line, and became the most powerful kingdom in the land, expanding its borders and conquering parts of Harad and Rhûn. But after the return of Sauron darkness fell upon Gondor. Civil War, plague, and Easterling (Rhûn) expansions gravely weakened the once powerful kingdom. Lands were lost to the south and east; the cities of Osgiliath and Ithilien were devastated; the tower of Minas Ithil was captured by the Nazgûl, and thereafter known as Minas Morgul. Eämur, last King of Gondor, fell at the hands of the Witch-King, and Gondor fell into the hands of the Stewards, Many years of war and instability followed. Eventually, Steward Cirion called on the Éothéod, a tribe of Northmen, for aid, and the enemy was successfully driven back. As a reward, he granted Gondor's new allies the province of Calenardhon, where they founded the Kingdom of Rohan. Now Steward Ecthelion II rules in Gondor, and he must strengthen his realm against the threat of Mordor and its allies: the Haradrim (Harad) and the Easterlings (Rhûn). The Pirates of Umbar cause a further threat, pillaging the Kingdom's southern coasts. Gondor's stability and pride hangs in the balance.

Description

The bulk of Godor's army is made up of well-trained infantry and the less experienced provincial militia. Higher ranking troops include the Fountain Guard and Ithilien Archers. However, Gondor's pride truly lies in their Cavalry - few in numbers but powerful Knights of Minas Tirith and Dol Amroth, capable of breaking an enemy formation. Strengths: Can field heavily armored infantry and good spearmen. Weaknesses: Slow recruitment and costly units

Victory Conditions

Long

Hold 45 Regions, including: Anorien, Andrast, Westrn Osgiliath, Eastern Osgiliath, Cair Andros, Umbar, Morgul Vale. Eliminate Factions: Mordor, Harad

Short

Hold 35 Regions. Eliminate Factions: Mordor

Starting Position

Settlements

Minas Tirith
  • Starting Buildings: Citadel, The Tower of Ecthelion, The Great Gate, The Othram, Garrison Quarters, Bowyer, Stables, Blacksmith, Port, Library, Land Clearance, Dirt Roads
  • Starting Construction: Ballista Towers, Knight's Stables, Drill Square, Practice Range, Ballista Maker, Armorer, Shipwright, Paved Roads, Communal Farming, Mines, School, Jousting Lists
  • Starting Army: Steward Denethor, Fountain Guard, Archer MilitiaX2, Gondor Militia
  • Starting Recruitment: Fountain GuardX0, Archer MilitiaX1, Gondor Cavalry MilitiaX1, NúmerrámarX1, Gondor MilitiaX1
  • Population Growth: +1%
  • Public Order: +195%
  • Income: +1559
  • Culture (Dúnedain): +60%
  • Agents: Borthor: Spy
  • Forts: Faramir, Gondor MilitiaX2
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