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Trails (TWS2)

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Revision as of 10:05, 23 December 2011 by Ishan (talk | contribs) (Created page with " {{TWS2 Building|image=Image:Trails S2TW.png |Chain=Infrastructure Type |Requires=- |Enables='''Buildings''':<li>[[Roads (...")
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Trails (TWS2)
Trails S2TW.png
Chain Infrastructure Type
Requires -
Enables Buildings:
  • Roads
  • Spawned Defence Forces -
    Basic Building Statistics
  • Movement speed is increased by 15% on trails
  • Clan Effects -
    See main article; FotS Buildings


    Description

    The well-worn way leads the traveller home.

    Trails aid movement in a province, and improve the economic growth there. They are little more than the tracks to and from the fields, linked by the rough paths blazed by particularly adventurous peasants.

    Historically, most people rarely left their home village. Most folk lived and died within a few miles of their birthplace. There was simply no point in travel for most people: moving somewhere else would merely bring them under the control of a different warlord. Day-to-day life would be exactly the same, and largely spent labouring in a soggy field. Also, wrinkly feet are not conducive to travel!

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