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Roads (TWS2)

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Revision as of 10:09, 23 December 2011 by Ishan (talk | contribs) (Created page with " {{TWS2 Building|image=Image:Roads S2TW.png |Chain=Infrastructure Type |Requires='''Buildings''':<li>[[Trails (TWS2)|Trails...")
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Roads (TWS2)
Roads S2TW.png
Chain Infrastructure Type
Requires Buildings:
  • Trails
  • Enables Buildings:
  • Post Roads & Stations
  • Spawned Defence Forces -
    Basic Building Statistics
  • +2% to the replenishment rate in this province
  • Movement speed is increased by 30% on trails
  • Clan Effects -
    See main article; FotS Buildings


    Description

    Where one foot has trodden, another may follow with certainty.

    Roads improve the movement of armies and agents, and increase economic growth in a province. Everything moves faster thanks to the improved surface. This also improves the replenishment rate of casualties. The comings and goings along the road are also carefully watched, meaning that line of sight is improved also.

    While roads improve movement, this was not necessarily what the rulers of Japan wanted. Although they may not have realised it, the daimyo relied on their people to maintain their power and wealth. While trade might be welcome, the population could not be allowed to move freely, otherwise they might simply leave in search of a better lord. Such a turn of events was unthinkable. Travel, therefore, was made more difficult than might be expected, to keep the people in their proper place. The free movement of armies was one thing, the free movement of farmers quite another!

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