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Post Roads & Stations (TWS2)

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Post Roads & Stations (TWS2)
Post Roads and Stations S2TW.png
Chain Infrastructure Type
Requires Buildings:
  • Roads
  • Arts:
  • Todofuken
  • Enables Buildings:
  • Imperial Roads & Towers
  • Spawned Defence Forces -
    Basic Building Statistics
  • +2 per turn to town growth from infrastructure within this province
  • +5% to the replenishment rate in this province
  • Movement speed is increased by 50% on post roads
  • Clan Effects -
    See main article; FotS Buildings


    Description

    Bad news flies on falcon's wings; the good dawdles at every inn.

    Post roads and stations significantly improve the movement of armies and agents, economic growth in a province, and the rate at which replacement troops reach their units. All travellers are carefully monitored at each station, so that line of sight is increased and there is also a better chance of detecting enemy agents. Along each of these roads are a series of post stations, where officials can rest on their journeys but, more importantly, where all other travellers must present the correct documentation before they can travel onwards. The roads are rather good and allow swift passage, but only to those with the right paperwork.

    Post stations were places where travellers could rest during their journeys. Lodgings were constructed for officials and government agents, but all kinds of taverns could be found there too. Of course, anyone who stopped at a post town or station would be seen and recorded, so as well as helping travel, the post stations also served as a warning system if unwelcome or shady characters came through. These were first established under the Tokugawa shogunate, a regime which had every interest in maintaining peace and social control after the chaos and wars of the Sengoku Jidai.

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