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Harbour (TWS2)

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Revision as of 02:56, 24 December 2011 by Ishan (talk | contribs) (Created page with " {{TWS2 Building|image=Image:Harbour S2TW.png |Chain=Port Type |Requires='''Buildings''':<li>[[Coastal Village (TWS2)|Coastal Village...")
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Harbour (TWS2)
Harbour S2TW.png
Chain Port Type
Requires Buildings:
  • Coastal Village
  • Enables Buildings:
  • Trading Port
  • Units:
  • Bow Kobaya
  • Medium Bune
  • Mori Siege Tower Bune
  • Mori Bow Kobaya
  • Spawned Defence Forces -
    Basic Building Statistics
  • +2 per turn to town growth from ports within this province
  • Recruitment capacity (ship under construction): 1
  • Clan Effects -
    See main article; FotS Buildings


    Description

    The sailor takes ship eager to be away from the wife in this port.

    Building a harbour provides a province with basic ship building capabilities, useful in keeping up with rival clans and their maritime ambitions. The harbour also creates new work opportunities for local people, encouraging economic growth.

    All Japanese lords were acutely aware of the danger of invasion from the sea. The Mongols had tried to do this in both 1274 and 1281, and it was only divine intervention that had saved Japan. Though an island people, the Japanese did not really develop into a naval power when compared to other nations with long coastlines. Sea battles never really evolved beyond a series of boarding actions. The idea of attacking and sinking a ship was never really pursued with vigour.

    Japan did, however, have a pirate tradition and a pirate problem. The Japanese government seemed either unwilling or unable to bring their pirates to heel, and this created tensions with nearby nations. Eventually, the pirates became rich and powerful enough to become respectable "sea lords" and carved out territories for themselves, or worked for the richest clans!

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