Skill |
Effects |
Description
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Strategist |
Level 1+5 % to campaign movement range for all units under this man's command
Level 2+10 % to campaign movement range for all units under this man's command
Level 3+20 % to campaign movement range for all units under this man's command+15 % increase to the general's influence radius
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Contemplation and Go bring military wisdom.
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Warrior |
Level 1 +1 melee defence for this general and his bodyguard
Level 2 +2 melee defence for this general and his bodyguard
Level 3 +4 melee defence for this general and his bodyguard
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To command others, a man must master himself.
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Poet |
Level 1 Improves the rate at which bushido arts are mastered: +3%
Level 2 Improves the rate at which bushido arts are mastered: +9%
Level 3 Improves the rate at which bushido arts are mastered: +12%
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The word cuts as surely as the blade.
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Cavalry Commander |
Level 1 Enables wedge formation
Level 2 +2 charge bonus for all cavalry under this man's commandEnables wedge formation
Level 3 +4 charge bonus for all cavalry under this man's commandEnables wedge formation
|
Glory is not enough: there must be steel behind it.
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Admiral |
Level 1 +1 to command when attacking at sea+1 to command when defending at sea
Level 2 +2 to command when attacking at sea+2 to command when defending at sea
Level 3 +3 to command when attacking at sea+3 to command when defending at sea
|
Command at sea requires special generalship.
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Stealthy |
Level 1 +1 to command during ambushesEnables night battles.
Level 2 +2 to command during ambushesEnables night battles.
Level 3 +4 to command during ambushesEnables night battles.
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There is nothing dishonourable in surprise.
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Die-Hard Fighter |
Level 1 +2 morale for this general and his bodyguard
Level 2 +4 morale for this general and his bodyguard
Level 3 +6 morale for this general and his bodyguard
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The man who does not flinch has won in his soul.
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Religious |
Level 1 Improves conversion to the clan religion (+1 religious zeal)+10% to the effectiveness of the Inspire ability
Level 2 Improves conversion to the clan religion (+2 religious zeal)+20% to the effectiveness of the Inspire ability+1 morale for all units under this man's command
Level 3 Improves conversion to the clan religion (+4 religious zeal)+30% to the effectiveness of the Inspire ability+2 morale for all units under this man's command
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Faith armours the heart, and clears the head.
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Honourable |
Level 1 +1 to loyalty (if general); or to honour (if daimyo) -10% to income from looting
Level 2 +2 to loyalty (if general); or to honour (if daimyo) -25% to income from looting
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Honour is the bond of the samurai.
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Field Attacker |
Level 1 +1 to command when attacking on land
Level 2 +2 to command when attacking on land
Level 3 +4 to command when attacking on land
|
Battle is a calculation, a reading of the future.
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Field Defender |
Level 1 +1 to command when defending on land
Level 2 +2 to command when defending on land
Level 3 +4 to command when defending on land
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Any blow can be turned aside, or avoided.
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Infantry Leader |
Level 1 Enables "Stand & fight"
Level 2 +1 melee attack for all infantry under this man's commandEnables "Stand & fight"
Level 3 +3 melee attack for all infantry under this man's commandEnables "Stand & fight"
|
Infantry win battles, under the right commander.
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Master Swordsman |
Level 1 +1 melee attack for this general and his bodyguard
Level 2 +2 melee attack for this general and his bodyguard
Level 3 +4 melee attack for this general and his bodyguard
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The sword is the soul of the samurai.
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Inspirational |
Level 1 +10% to the effectiveness of the Rally ability-5% to the upkeep cost of all units under this man's command
Level 2 +20% to the effectiveness of the Rally ability-10% to the upkeep cost of all units under this man's command+5% to the replenishment rate in this province
Level 3 +30% to the effectiveness of the Rally ability-15% to the upkeep cost of all units under this man's command+10% to the replenishment rate in this province
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What man will not follow courage?
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Castle Defender |
Level 1 +1 to command when besiegedIncreases siege length by +1 seasons
Level 2 +2 to command when besiegedIncreases siege length by +2 seasons
Level 3 +4 to command when besiegedIncreases siege length by +4 seasons
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A wall is as strong as the hearts behind it.
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Ashigaru Commander |
Level 1 +1 morale for ashigaru units under this man's command
Level 2 +2 morale for ashigaru units under this man's command
Level 3 +3 morale for ashigaru units under this man's command
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There is an art to leading peasants.
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Pirate |
Level 1 +2 to command during naval landing battles+1 to command when attacking at sea+1 to command when defending at sea+10% to income from looting
Level 2 +4 to command during naval landing battles+2 to command when attacking at sea+2 to command when defending at sea+25% to income from looting
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Mastery of the cruel sea requires cruelty in turn.
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Master Horseman |
Level 1 +3 charge for this general and his bodyguard
Level 2 +6 charge for this general and his bodyguard
Level 3 +10 charge for this general and his bodyguard
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The warrior and his mount are one.
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Living Treasure |
Level 1 +5 happiness in provinces where this man is present
Level 2 +10 happiness in provinces where this man is present
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Some men need only "be", they are beyond "do".
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Intimidating |
Level 1 +1 to repression in this province-5% resistance to invaders in provinces conquered by this manInstills fear in enemy units (reduces morale)
Level 2 +3 to repression in this province-10% resistance to invaders in provinces conquered by this manInstills fear in enemy units (reduces morale)
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Fear can be sharper than steel in an enemy heart.
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Siege Expert |
Level 1 +2 to command when besiegingDecreases siege length by +2 seasons
Level 2 +4 to command when besiegingDecreases siege length by +4 seasons
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No wall can withstand the fury of men.
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Legendary Warrior |
Level 1 +15% increase to the size of the general's bodyguard+1 armour for this general and his bodyguard
Level 2 +30% increase to the size of the general's bodyguard+2 armour for this general and his bodyguard
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Some warriors become dragons rather than slay them.
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