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Cotton Processing Plant (FOTS)

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Revision as of 02:24, 24 December 2012 by Arima (talk | contribs)
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Cotton Processing Plant (FOTS)
File:Cotton Processing Plant FOTS.png
Chain Industrial Type
Requires Buildings:
  • Factory
  • Resource:
  • Cotton
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 12000
  • +2200 to wealth generated by industrial buildings in this province
  • +15 per turn to town growth from industrial buildings within this province
  • -3 to happiness from modernisation
  • Clan Effects +6 to modernisation (clan development)
    See main article; FotS Buildings


    Description

    A loom can weave a new future.

    A cotton processing plant adds substantially to the wealth of a province, and significantly helps industry to grow. Cotton is not a native plant to Japan, so this building implies more contact with outsiders, making the process of modernising slightly easier. Access to cotton is required before the plant can be built, and only one can be constructed.

    As far as textile production was concerned, the Industrial Revolution was almost a century old by the time of the Meiji Restoration, depending on which invention is considered to mark the start of the process. Cotton and woollen mills in England had, by 1850, contributed a huge amount to the wealth of the nation and encouraged a second wave of industrial innovation in railways, shipping and machine making. Across the Atlantic, "King Cotton", and the demand for raw cotton from slave-owning American states, helped convince the Confederate States of America that they could secede and pay for a war. Cotton, such an inoffensive plant, remade the world in the space of only a few generations.

    Other Information

    Cotton Processing Plant Silk Manufactory
    Required Resource Cotton Silk
    Construction Cost 12000 11000
    Construction Time
    Wealth +2200 +2000
    Growth +15 +5
    Modernisation +6 +4
    Happiness -3 -2
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