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Rocket Ship (ETW Unit)

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Revision as of 23:20, 14 January 2013 by Gen. Chris (talk | contribs)
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Rocket Ship (ETW Unit)
Rocket Ship.png
Class Rocket Ship
Unit Size 16
Weaponry 2 guns
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region Global
Recruitment Cost 2135
Upkeep Cost 530
Turns to Build
Unit Limit
Building Requirements Drydock
Technology Requirements Explosive Rockets
Attributes


Game Description

A rocket ship is intended to plaster a large area with a huge number of rocket projectiles in a very short time. The need for a large deck space to be clear for the rockets’ launch troughs compromises the ship’s handling and sailing qualities, but this is a small price to pay for horrendous and terrifying firepower! There is also the danger to the crew: the risk of explosion is enough to age any captain prematurely, and rigging chains (not ropes) and wetted sails are standard features.

Military rockets are the result of European troops getting some very nasty surprises when campaigning in India (Congreve’s rocket system was designed to copy Indian weapons). The large variety of warheads, including explosive shells, makes rockets a versatile but often inaccurate weapon. The best way of using rockets is en masse: the more fired at a single target, the better, given that some are almost inevitably going to fly astray – not that this inaccuracy matters to those on the receiving end!

Historically, the Royal Navy used rockets to bombard ports and enemy fortifications. The phrase “the rockets’ red glare” in the US national anthem commemorates the use of Congreve rockets against Fort McHenry, which guarded the harbour entrance at Baltimore, Maryland, during the War of 1812.

Overview

Rocket ships can very reliably set fire to enemy sails, reducing enemy morale and mobility. However, they are no match against almost any ship in a one-on-one firefight. Therefore, rocket ships should be regulated to support duties only.

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