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Fortress (FOTS)

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Revision as of 23:29, 30 January 2013 by Arima (talk | contribs) (Description)
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Fortress (FOTS)
File:Fortress FOTS.png
Chain Castle Type
Requires Buildings:
  • Stronghold
  • Enables Buildings:
  • Castle
  • Units:
  • Spear Levy
  • Levy Infantry
  • Kyoto Police
  • White Tiger Force
  • Spawned Defence Forces Units:
  • Levy Garrison Infantry (2)
  • Basic Building Statistics
  • Cost: 4500
  • +10% increase in resistance to naval bombardment
  • Recruitment capacity (units in training): +1
  • +6 to repression in this province
  • Clan Effects -
    See main article; FotS Buildings


    Description

    It takes many stones to crush hopes.

    Although old-fashioned, a fortress is a clear symbol of power and dominance, and serves to repress any local dissent. It also helps recruitment in a province.

    Traditionally, most fortresses in Japan had been constructed from stout timbers, but this policy had changed during the Sengoku Jidai, when siege engines were widely used. Most fortresses, though, had old roots, as the strategic importance of where they were in the landscape did not change over the centuries: what was difficult to assault in 1400 remained so in 1600, and in 1850. Fortresses traditionally relied on a layered approach for their defence, making any attack time - and manpower - consuming. Despite this design philosophy, it was not unusual for the defenders to open the gates and charge the enemy, regardless of the odds, if this was judged to be the best way of upsetting the enemy's plans.

    Other Information

    Although a good step up from the Stronghold, the Fortress is still very vulnerable to an assault by overwhelming numbers. Meaning that your chances of winning a siege defence are still low, even if you have a sizable garrison at hand.

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