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Jamestown Settlers (ETW Unit)

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Revision as of 11:11, 17 June 2013 by Harvester of Sorrow (talk | contribs) (Created page with "{{TW Unit|image=Image:Episodic_militia_info_infm.png |Class=Militia |Unit Size=160 |Weaponry=Muskets |Region=The Colonies |Recruitment Cost=590 |Upkeep Cost=70 |Buildi...")
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Jamestown Settlers (ETW Unit)
Episodic militia info infm.png
Class Militia
Unit Size 160
Weaponry Muskets
Morale
Melee Attack
Ranged Attack
Defence
Charge Bonus
Accuracy
Range
Ammunition
Region The Colonies
Recruitment Cost 590
Upkeep Cost 70
Turns to Build
Unit Limit
Building Requirements Magistrate
Technology Requirements None
Attributes
  • Can hide in woodland
  • Can hide in light scrub

  • Episodic militia icon infm.png The inhabitants of colonial towns must sometimes take up arms to defend themselves.

    Overview

    Self-defence was part of life in Elizabethan and Jacobean England. A man expected to look after his own family and property as the local parish constables were not necessarily a reliable police force. In some parishes the constables were either old men, or non-existent. Men were also expected to join the local fencibles or trained bands, a militia for the defence of the kingdom in times of trouble. Skill-at-arms was therefore not unknown in the general population, and these skills were taken to the New World by the colonists. In times of tension with the native tribes, the fact that the colonists could, if needs must, protect themselves, was useful.

    Details

    Jamestown Settlers are a militia unit recruitable only in the Road to Independence campaign and available only to the Virginia Colonists. They are a relatively cheap unit which means that they can be recruited in abundance, however they have a slighty slower rate of fire than regular Line Infantry. Despite this the unit is still able to prove its worth as in the Road to Independence campaign, they will be facing Natives, whoch rout easily when faced against gunpowder units.

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