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How to customize Unit Pack Mods

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Revision as of 16:46, 5 October 2013 by Swiss Halberdier (talk | contribs)
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How to customize "Unit Pack Mods"

Here is my tutorial how you can add, change or remove something in Unit Pack Mods.


ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP)

ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP)

ADDITIONAL UNITS MOD - SHOGUN (AUM-SHO)

ADDITIONAL UNITS MOD - ROME (AUM-ROM)


All tables here are shown with the "vanilla standard table" names between " ". In the pack files of several unit packs these tables have prefixes like this "aum_" or "my_units_" or "nameofmod_".


You need to download the latest Pack File Manager. A note to the use of the "Pack File Manager" for all players that are not experienced how to use this tool. I recommend to be very careful what you edit in the db tables. One wrong entry can cause CTD's if you don't know exactly what you're doing. Please create a backup before you edit the pack file in case that it doesn't load anymore after you changed it.


Pack File Manager


Under the title you see in which AUM mods you can use the related customization.


How to change the unit "limits"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_tables/units".


Scroll to the right until you see the columns "Unit_Limit" and "MP_Unit_Limit". The first sets the limit in the campaign mode and the second sets the limit in multiplayer mode. If you change this value to "0", then you have unlimited units.


AUM-ROM table:

main_units/aum_main_units

Columns: "campaign_cap" and "multiplayer_cap"


How to remove "unlocked vanilla" or custom units completely

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


Delete the unit which you don't want in these four tables:

Custom units:

aum_units_to_exclusive_faction_permissions

aum_units_to_groupings_military_permissions


Unlocked vanilla units:

aum_van_units_to_exclusive_faction_permissions

aum_van_units_to_groupings_military_permissions


How to remove "unlocked vanilla" or custom units from the campaign buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


- open one of these tables below and delete the related unit entries


aum_building_units_allowed = custom units

aum_van_building_units_allowed = unlocked vanilla units


How to change the unit "size"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_stats_land_tables/units_stats_land". The second column is called "Unit Size".


AUM-ROM tables:


"main_units/aum_main_units"

Columns: num_men / min_men_per_ship / max_men_per_ship

"land_units/aum_land_units"

Columns: num_mounts (only for cavalry units)


How to add an unit to a group of factions

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_to_groupings_military_permissions_tables/units_to_groupings_military_permissions"


Add a new row with the button. Edit the two new columns like this:

1. column = unit_ID

2. column = faction_group


How to add an unit to a faction

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_to_exlusive_faction_permissions/units_to_exlusive_faction_permissions"


Then add a new row with the button. Edit the three new columns like this (AUM-EMP example):

1. column = euro_elite_light_infantry_windbuchse_jagers

2. column = prussia

3. column = true


The Prussians can recruit the "Windbüchse Jaegers" from Austria in the "austria_home_regions" too.


How to remove the required technology

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_required_technology_junctions_tables/unit_required_technology_junction". Delete the row.


How to change the "experience" from the recruitment buildings

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"unit_buildings_allowed_tables/unit_buildings_allowed". In the column "Experience" you can add these values = 0, 1, 2, 3 and 4


How to change the "availability" in the custom battles

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_tables/units"

Add a "True" or "False" value in these columns: Early_availability / Late_availability


AUM-ROM table:


"units_to_exclusive_faction_permissions/aum_units_to_exclusive_faction_permissions"

Columns: key = unit / faction / allowed


How to change the "campaign movement rate"

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


"units_tables/units". Change the value in the column "Campaign_Map_Action_Points".


AUM-ROM table:


"land_units/aum_land_units". "Campaign_Action_Points".


How to remove the added abilities of the vanilla units completely

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


Delete the complete table "unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions"


How to change the name of an unit

(AUM-EMP AUM-NAP AUM-SHO AUM-ROM)


open a "language.pack" like the UPC and go to the bottom of the table. The custom units are mostly added below the vanilla units. Or added on the top of the file.

For every unit there are three rows included: 1. names / 2. short description / 3. long description

1. units_on_screen_name_UNIT_ID

2. unit_description_texts_description_text_UNIT_ID

3. unit_description_texts_long_description_text_UNIT_ID


Don't change anything in the first column. In the second column you can add your new custom text.


How to add "rank_fire" or remove "platoon_fire"

(AUM-EMP AUM-NAP)


"unit_to_unit_abilities_junction_tables/unit_to_unit_abilities_junction"


There you can see which unit has which abilities. Several units have "rank_fire" already activated.

Add a new row with the button. Edit the two columns like this:

1. column = UNIT_ID

2. column = rank_fire


If an unit can use "platoon_fire_grouped" and/or "improved_platoon_fire_grouped", then the unit will use these two firing drills instead of "rank_fire".

If you want to be sure that your unit only uses "rank_fire", then you have to delete all rows where the firing drill "platoon..." and "improved_platoon..." is shown.


How to add "grenades" back to Grenadiers

(AUM-EMP AUM-NAP)


"unit_stats_land_tables/units_stats_land". Scroll to the right until you see the column "Can throw grenades". There you can change "False" to "True" to enable grenades.


How to add more "cannons" to the artillery units

(AUM-EMP AUM-NAP AUM-SHO)


"unit_stats_land_tables/unit_stats_land". You can raise these values in these two columns: "size" and "# Artillery"


Example: If you want to give them 6 instead of 4 cannons, then you have to change the "size" to 36 and the "# Artillery" to 6. One cannon requires 6 men.


How to give the "trading ability" to a ship

(AUM-EMP AUM-NAP)


"unit_stats_naval_tables/units_stats_naval". Scroll to the third last column "Can_trade". Change the "False" value to "True" to assign the "trading ability" to this ship.


How to remove the "pike_square_formation" or any other ability from AUM-SHO

(AUM-SHO)


"unit_to_unit_abilities_junctions/aum_unit_to_unit_abilities_junctions" = custom AUM-SHO units


"unit_to_unit_abilities_junctions/aum_van_unit_to_unit_abilities_junctions" = vanilla units


Delete all rows with the entries "pike_square_formation".


How to remove the changed vanilla special abilities in AUM-SHO

(AUM-SHO)


remove the table "aum_van_unit_special_abilities"


How to change the "General aura radius" in AUM-SHO

(AUM-SHO)


"_kv_morale/aum_van_kv_morale" and change the general_aura_radius value. Vanilla is set to 75. AUM-SHO (both versions) and DMS are set to 100


Cheers

Swiss Halberdier

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