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Archer Warband (RTW Unit)

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Revision as of 11:05, 18 June 2014 by Yojimbo (talk | contribs) (Created page with "{{TW Unit|image=Image:IMAGE HERE |Class=Archer |Unit Size=120 men |Weaponry=Bow |Morale=4 |Melee Attack=3 |Ranged Attack=7 |Defence=5 |Charge Bonus=1 |Accuracy= |Ra...")
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Archer Warband (RTW Unit)
No image.png
Class Archer
Unit Size 120 men
Weaponry Bow
Morale 4
Melee Attack 3
Ranged Attack 7
Defence 5
Charge Bonus 1
Accuracy
Range 120
Ammunition 30
Region REGION HERE
Recruitment Cost 270
Upkeep Cost 170
Turns to Build 1
Unit Limit None
Building Requirements Practice Range
Technology Requirements None
Attributes Expert at hiding in woods


Overview

Archer warbands are used to harass and break up enemy formations, so that other warriors can then get in amongst their enemies. The members of the warband are lightly armed and equipped, relying more on speed as a protection from foes. Any archers caught in the open by cavalry will be in trouble unless they can withdraw to more favourable ground or behind a shield wall of friendly warriors. Their bows have a short range, but each warrior carries a good selection of hunting and war arrows, designed to cause massive bleeding and pierce armour respectively. Their choice of missile is matched to the nature of the target. These archers are at their best in wooded country, where their superior stalking skills learned on the hunt can be put to use.


Details

Archers are rare among barbarians and Archer Warbands are available for only a few barbarian factions. They are about the same as Roman archers but with a bit more nerve and some light armor./ They do well in woods and are very useful against neighboring barbarian slinger or skirmisher troops.

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