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Export descr buildings.txt - M2TW

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Revision as of 07:29, 19 July 2014 by Makanyane (talk | contribs) (Agent Recruitment and Limits)
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EDB in M2TW

Most of the research on export_descr_buildings.txt was done for Rome Total War where its format and use-age is very similar. Please see; Export_descr_buildings.txt - Complete Guide for RTW for that information. However there are some differences in M2TW, some extra capabilities and some things that no-longer work so the differences will be noted here;


Recruitment

to-do

Capabilities

Capability Name Loads without error Text appears Effect in game; Value 5 means; Value -5 means; Additive bonus Notes!
population_fire_risk_bonus NO - invalid NO n/a n/a n/a n/a useless
mine_resource YES YES increased income tbc tbc tbc
population_growth_bonus loads? text? effect? +5 means -5 means additive? notes
population_loyalty_bonus loads? text? effect? +5 means -5 means additive? notes
population_health_bonus loads? text? effect? +5 means -5 means additive? notes
trade_base_income_bonus loads? text? effect? +5 means -5 means additive? notes
trade_level_bonus loads? text? effect? +5 means -5 means additive? notes
trade_fleet loads? text? effect? +5 means -5 means additive? notes
taxable_income_bonus loads? text? effect? +5 means -5 means additive? notes
farming_level loads? text? effect? +5 means -5 means additive? notes
road_level loads? text? effect? +5 means -5 means additive? changes strat map
gate_strength loads? text? effect? +5 means -5 means additive? notes
gate_defenses loads? text? effect? +5 means -5 means additive? boiling oil?
tower_level loads? text? effect? +5 means -5 means additive? only relevant if settlement model has tower upgrades
armour loads? text? effect? +5 means -5 means additive? notes
stage_games loads? text? effect? +5 means -5 means additive? notes
stage_races loads? text? effect? +5 means -5 means additive? notes
weapon_melee_simple loads? text? effect? +5 means -5 means additive? notes
weapon_melee_blade loads? text? effect? +5 means -5 means additive? notes
weapon_missile_mechanical loads? text? effect? +5 means -5 means additive? notes
weapon_missile_gunpowder loads? text? effect? +5 means -5 means additive? notes
weapon_artillery_mechanical loads? text? effect? +5 means -5 means additive? notes
weapon_artillery_gunpowder loads? text? effect? +5 means -5 means additive? notes
weapon_naval_gunpowder loads? text? effect? +5 means -5 means additive? notes
bodyguard loads? text? effect? +5 means -5 means additive? notes
recruits_morale_bonus loads? text? effect? +5 means -5 means additive? notes
recruits_experience_bonus loads? text? effect? +5 means -5 means additive? notes
happiness_bonus loads? text? effect? +5 means -5 means additive? notes
law_bonus loads? text? effect? +5 means -5 means additive? notes
construction_cost_bonus_military loads? text? effect? +5 means -5 means additive? notes
construction_cost_bonus_religious loads? text? effect? +5 means -5 means additive? notes
construction_cost_bonus_defensive loads? text? effect? +5 means -5 means additive? notes
construction_cost_bonus_other loads? text? effect? +5 means -5 means additive? notes
construction_time_bonus_military loads? text? effect? +5 means -5 means additive? notes
construction_time_bonus_religious loads? text? effect? +5 means -5 means additive? notes
construction_time_bonus_defensive loads? text? effect? +5 means -5 means additive? notes
construction_time_bonus_other loads? text? effect? +5 means -5 means additive? notes
archer_exp_bonus loads? text? effect? +5 means -5 means additive? notes
cavalry_exp_bonus loads? text? effect? +5 means -5 means additive? notes
heavy_cavalry_exp_bonus loads? text? effect? +5 means -5 means additive? notes
gun_exp_bonus loads? text? effect? +5 means -5 means additive? notes
navy_exp_bonus loads? text? effect? +5 means -5 means additive? notes
recruits_cost_bonus_naval loads? text? effect? +5 means -5 means additive? notes
retrain_cost_bonus loads? text? effect? +5 means -5 means additive? notes
weapon_projectile loads? text? effect? +5 means -5 means additive? notes
income_bonus YES YES adds fixed amount of income +5 money tbc additive? notes
weapon_simple loads? text? effect? +5 means -5 means additive? notes
weapon_missile loads? text? effect? +5 means -5 means additive? notes
weapon_bladed loads? text? effect? +5 means -5 means additive? notes
weapon_siege loads? text? effect? +5 means -5 means additive? notes
weapon_other loads? text? effect? +5 means -5 means additive? notes
construction_cost_bonus_wooden YES NO reduces cost of wooden buildings tbc tbc additive? notes
construction_cost_bonus_stone YES NO reduces cost of stone buildngs tbc tbc additive? notes
construction_time_bonus_wooden loads? text? effect? +5 means -5 means additive? notes
construction_time_bonus_stone loads? text? effect? +5 means -5 means additive? notes
religion_level YES YES increases conversion to religion* +5 means -5 means additive? *religion must be specified for EDB tree
religion_level_amplifier loads? text? effect? +5 means -5 means additive? notes
free_upkeep loads? text? effect? +5 means -5 means additive? notes
recruitment_slots loads? text? effect? +5 means -5 means additive? notes
agent_limit YES NO restricts agent recruitment +5 means -5 means additive? see agent_limit notes
name of capability loads? text? effect? +5 means -5 means additive? notes

Agent Recruitment and Limits

Agents are made recruitable in the 'capability' section of a building in EDB

with a line like;

agent diplomat 0

this can also be restricted further by using 'requires' ;like;

agent assassin 0 requires factions { egypt, timurids, }


agent_limit can also be used to restrict the number of agents that a faction can have alive at any one time its use-age in vanilla is for merchants and priests, e.g.

agent_limit merchant 1

that means that for each example of that building constructed a faction can build one merchant - they won't be able to recruit merchants at all unless they have constructed or captured a building with that entry. In vanilla other agents; spies, diplomats and assassins, where completely unrestricted however adding a similar line like;

agent_limit spy 1

will impose a similar restriction on spy recruitment.

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