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Military Hospital (FOTS)

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Revision as of 03:49, 6 January 2018 by Makanyane (talk | contribs)
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Military Hospital (FOTS)
File:Military Hospital FOTS.png
Chain Improvement Type
Requires Buildings:
  • Training Camp
  • Enables -
    Spawned Defence Forces -
    Basic Building Statistics
  • Cost: 4000
  • -10% to the cost of recruiting land units in this province
  • +50% to unit replenishment rate
  • Clan Effects -
    See main article; FotS Buildings


    Description

    The wounded have sacrificed much for their cause.

    A military hospital improves the replenishment rate for understrength units. Wounded men who are treated properly and promptly can often be returned to duty.

    Many European military hospitals, particularly those set up on campaign, were extremely badly run. During the Crimean War in the mid-1850s, for example, disease killed more British soldiers than the Russians, and anyone wounded in action faced a terrible, possibly fatal, time in hospital. This is what prompted Florence Nightingale and Mary Seacole to improve medical care. During the American Civil War, field hospitals were often set up in stables as conveniently large buildings to shelter the wounded from the worst of the weather, but thanks to copious amounts of horse dung, not necessarily the best place to recover. Permanent hospitals were often better, but they were often far from the front, and could only care for survivors who lived through their immediate post-battle care.

    Other Information

    The Military Hospital is good for those who want to recover from battlefield losses quickly instead of having to spend extra turns waiting for units to return back to full strength. However, a commander who is careful about minimizing casualties and rotates battered units out for fresh ones probably won't need to build Field Hospitals.

    See Also

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