Warhammer Races By Playstyle
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Contents
Warhammer Races By Playstyle
Artillery Focus
- The Empire
- Dwarfs
- Skaven
- Vampire Coast
Cavalry Focus
- Brettonia
- The Empire (depending on playthrough.)
- High Elves (depending on playthrough.)
Ranged Focus
- Dark Elves
- High Elves
- Wood Elves
- Dwarfs
- The Empire
- Vampire Coast
- Skaven (Ratlings/Jezzzails The Prophet & The Warlock DLC)
Melee Focus
- Vampire Counts
- Lizardmen
- Norsca
- Greenskins
- Beastmen
- Chaos Warriors
- Dark Elves (in certain playstyles)
- High Elves (in certain playstyles)
Elite Units
Low model count, but with high individual stats
- Dark Elves
- High Elves
- Lizardmen
- Dwarfs
- Chaos Warriors
Swarmy
High model count, but with low individual stats.
- Skaven
- Vampire Counts
- Vampire Coast
Air power
- Brettonia
- High Elves
- Lizardmen (Tiktaq’to FreeLC)
- Dwarfs (ish - a gyrocopter army is marginally viable, but great as reinforcements)
Horde
- Chaos Warriors
- Beastmen
Horde (ish)
- Wood Elves (they can only settle a few spots, and everywhere else is an outpost)
- Norsca (Limited settlement, with focus on razing stuff)
- Vampirates (Fleets function similarly to hordes, and they can 'cove' to support them. But they can also settle territory)
Magic focus
Magic is a more important aspect of playing the Race than typical.
- Vampire Counts
- Vampire Coast