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User:Makanyane/sandbox

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Revision as of 00:20, 18 May 2020 by Makanyane (talk | contribs) (TEXT EDITING & SCRIPTING(CODING): -)
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OFFICIAL RELEASE

CA .cas exporter released
Sound text files released
Docudemon files released
(Working download here)
Sprite Generation
M2TW Animations Released
Cinematic Editor: Tutorial
Patch 1.2 Docudemons
Kingdoms Sound Files

M2TW PATCH INFORMATION

Find and download all the released patches here


TEXT EDITING & SCRIPTING(CODING)

Tutorials

How to change shared.txt and strat.txt seems to be for early patch, and pre strings.bin converter
Basic faction conversion instructions were on pictures - now missing - probably covered in others check at end ****************
J@mes' Kingdoms Scripts somehow seemed to have put the text in pics - which are missing!
How-to: make battle_models.MODELDB more readable - early thing formatted .modeldb now available
How to Edit Settlements info is wrong - refer to wiki .worldpkgdesc page instead
Adding existing units into other factions in battle_models.modeldb made easy this actually looks hugely complicated - check at end for other methods ****************
Changing The English General Battle Model not a useful way of trying to do this - doesn't explain anything just swaps England v Norman
How to play as the Aztecs in Campaign mode not useful
M2TW AI Modification: An Interactive Essay linked direct to the heaven games thread instead
Traits, Triggers&Monitors just a link to the org tut's used them instead
How to make a berserker unit (tut) lovely, except it crashes when they enter battle (not useable in M2TW)
Tutorial: Kingdoms Strat Models needed text was in images - images missing!



how to make pikemen start with guard mode by default
How to make an emergent faction playable from start
" How to have more than one faction leader or heir
Prisoner Treatment
A garrison script that incorporates the ‘destroy_units’ command
A Guide to Events
How to remove a unit from game
Sapping on the Campaign map
Unified Mod Version Tracking \ Troubleshooting Proposal
Adding blank keyboard shortcuts for scripting purposes
How to add a custom title for family members
How to: give custom portraits to dead characters
Emergent Generals
How To set up Medieval II for Modding
Hidden Attributes
Taiji's weapon upgrade system explained
Setting Heirs to your preference
How to make a choice between buildings
Guild Requirements Reworked
" How to make units that can fire lots of new projectiles
Total Conversion Mods Some things to try
Get a character_record when you need it
(Almost) Complete Guide to Adding a Unit
export_desc_buildings txt unit recruitment rate parameters
Things that affect Bodyguard Size in M2TW
More Visible Small Arms Bullets
Script for annexing a faction by marriage ties
A more comprehensive faction_emerge, and from differences between shadowing and not shadowing
Roadmap to the .txt Basic Files
Representing raiding via traits
Making a unique/specific settlement(s) capture trait
How to make arrows stay in the ground longer (very easy)
I_CharacterTypeNearTile and testing for adjacency
TATW Battle Editor (Tutorials, Help, Manual, Development)
How to script unit recruitment according to a characters title (Anc)
Finding/fixing EOL & Encoding problems in Notepad++
Scripted sieges
Prolong or shorten campaign time
Enabling Trace in the Crashlog; for detailed reporting of crashes and bugs to modders.
Reload-safe Yes/No Events
How to change an already existing faction to a completely new one
Finding incorrect usages of "" with Notepad++
Scripted buildings: create_building and destroy_buildings
How to enable shield wall formation for units
Faction destroyed event
How to: remove pike/any units in-between spacing
Remove ancillary with script or the give_ancillary mission
Test that a faction is dead/alive including hordes
How To Have More Than 64 “Hard Coded” Hidden Resources
diplomacy_mission: how to use
Custom Effects/Models for Projectiles

Resources

M2TW Ultimate Docudemons 4.0
Archaon’s Scripting Commands Research and Guides
Formatted campaign modeldb files for all campaigns - Kingdoms & Vanilla 1.5
My mongol invasion script
Religion conversion script
King's Purse script
Carl - the Taxman (economy script)
[*][B]Creating a World:*Bare Kingdoms

EDUHelper
Experiments with units and results
Roman names gens/surnames
TimeWithArmy Condition
Quotes strings.bin file format
Trait List for Generals
Forced Diplomacy v1.2
Settlement Coordinates
Script to add a "Capital" building
Give a region to another faction via script
BareBones EDU
MUG: Modding Unit Guideline
Hero Abilities...TUTORIAL and RESOURCE
Name lists for generals and family members
Script for selecting the heir
List of non functional script terms (events, conditions and commands)
The mystery of non merging fleets solved
End Turn number logging script - download
Elephant Based Berserkers
Campaign_script.txt - syntax coloring & folding for UltraEdit
List of scripting effects for Ancillaries and Traits
Union with changing faction in game
The mystery of the missing reinforcement portrait solved
Uses for show_cursorstat

Tools

ATVTW - Trait/Ancillary Validator
EDU-matic: Automatic unit balance/EDU generation system
GrnEyedDvl's Script Replicator

Excel Traitgenerator
Easy script for medieval II
.strings.bin converter
BMTWTS - Unit Editor Plugin
boboav's Build Maker1.0
Random Trait Generator
EDB validator
M2TW Campaign and Show Me Script Editor
cururu's unit toolbox v1.0 ---- tools for easy editing of battle_models.modeldb
Family trees in M2TW - a useful freeware tool
Quick & Dirty Mass Unit Size changer
Brandon EDU tool for Kingdoms
battle_models.modeldb Validation/Beautifying/Compacting Tool
Building and Unit Validator
Trait Editor
EDSUV Lister and EDU Lister
tornnight's Name Verifier
Unit Editor
PercentageUnitAttribute log error filter
TWCapital: script generator for a Faction Capital building
TWRegionOwnerSwitch: script generator for changing a region's owner
Historic Event Creator
Easy EDU Editor
TW Script Editor
Excel Editing
Workbook that creates any mod's unit list
export_descr_buildings_enums name generator
TWTECV: TW Text Editor, Cleaner & Validator v1.7[NEW-added-some-image-tools]
Faction and Campaign Editor Modding Helper
Historic Events Checker - Version 1.0 Released On 14/06/2014

SKINNING/MODELING/ANIMATIONS

Tutorials

Basic through Intermediate Practical Application Modeling Course X all info in dead links
Creating a Helmet X dead links to videos
A Guide to Cursors X dead link to doc
How to make Faction Symbols ala StephanX not enough info without the pics
Unit Info Card in photoshop X not enough info without pics / dl
Event Picture Tutorial X not enough info without the pics
UV mappingX????? not really comprehensible but put in if nothing else on KE's tool *********************
Assigning Textures to Models X not without the pics & only a general milkshape instruction
How to make Better normal maps X not enough info without pics
Strat Models by [J@mes X no use without the code/pics
J@mes's guide to Milkshape X not without the pics & only a general milkshape instructions
How to change faction symbol with paint.netX not without pics
How to: Add Alpha Channel and Make .tga for units with GIMP X not without pics
Unit Cards X???? has steps but missing pics - see what else there is at end **********************
How to assign model as officer banner-bearer with MS3D X think too confusing without pics - check at end ***********************
Create Realistic Texture Illumunation and Shading in PhotoshopX generic photoshop instructions - no pics
Easy Way of Creating Blank Texture X generic photoshop instruction - doesn't seem useful
How to paint units X doesn't make sense without pics

IWTE Tutorials:

Editing worldterrain files (IWTE)
Grass editing in vegetation.db
IWTE for the complete utter noob
Vegetation editing
IWTE Tutorial - by Red_Devil
How to have custom settlements on battlemap using settlement plans
IWTE - Changing Settlement effect lighting
King Kong's Tutorial
IWTE Video Tutorial - Editing The Terrain / Creating Your First Settlement
Creating a working layout for your custom settlement.
Creating a generic custom settlement (easy step by step procedure)
Custom settlements - IWTE
Hints and tips for milkshape for buildings with IWTE
How to use custom settlements from another mod in yours, both in campaign and custom battles. (Editing .worldpackage files)

Resources

Unit Makers Tome of Knowledge
Update! - Animated Bowstring, War Wagon and Decapitations Animations Pack
Head references
Lü Bu's resources
Modeling Course 101
[*][B]B. Ward's Modder's Resources:*Expansion Pack - A Taste of Vanilla
*The Armory
*The Shield Project
*Battle Banners
*Generals & Captains
*Barded & Mailed Horses
Hunter Makoy's 2d Stencils
AttachmentSet texture inventory
Brushes and Tutorials (Skinning)
Animation Utilities
mesh converter documentation
Converting .TEXTURE to .DDS when the unpacker arrives
the Armory
Elvasat's Shield Textures Pack
Basic Cloth Patterns
Middle Eastern Shields
Community donation from the WotN team
Warman's Animation Insights
Akthross anims released
templates
Custom Settlements Repository
Face collection:European,African,Far Eastern
The Theodosian Walls [Model]
Base 3d model
Coat of Arms Library
Free texture source
Marka horse death animation fix
Ambient building reduction mod
Human Body
Heads Pack
Chinese armour drafts from several eras (Link, in Chinese)
Sumskilz's Models & Textures
Creating a World: Fixing square projectile trails
Medieval Knights
Resource Works by Paleologos
Byzantine Cities Strat Models
Tons of 3D stuff generously offered to likewise generous peoples
Animated Wagon Wall
Coat of arms - Website
Ned's coat of arms templates
Muslim_Assassin.CAS FIXED

Tools

IWTE - World editing
MaxScript version for World and WorldCollision files
GOAT and GOAL: A collection of modelling and animation utilities
Utility for writing UV map templates in dds format
Milkshape .ms3d importer/exporter for 3ds Max and Gmax, version 1.1
Alpaca's .sd Converter
DDS plugin for GIMP
3DS Max animation export/import
RTW animations converter
Python strat model converter for Milkshape Users
texture/dds converter
Animation Utilities: Version 1.1
GOAT version 1_1, bug fix release
NEW- MW Graphics texture tools!
Milkshape ms3d Importer/Exporter for 3ds Max and Gmax
Open dds file
Mesh/Cas/Engine - MaxScript version of GOAT tool
Release of the SD mod tool
DDS & Normal Map Plugin for Photoshop x86\x64 Both
DXTBmp 4.00.96-texture converter
Animations and Skeleton Unpacking Tool
ddsview - alternative to DDS Converter
TEXTURE file converter/editor
M2TW Modeler's Toolbox
Projectile release point changer
3ds Max

SOUNDS AND OTHER MEDIA

MAPPING

Tutorials

Myrddraal's Mapping Essentials (For RTW but it's a good starter guide to mapping for M2TW)
[*][B]Creating a World:*Basic mapping from scratch

Nakharar's Basics: Regions with Geomod
Landbridges-Unblockable but sailable
Basic tips on easier editing and approach in Geo-mod(the novice corner)
Navigateable Rivers
Creating Land Mass
Campaign Mapping With Gimp
Geomod: How to make new regions, Spot errors using Gmaps + tips
Adding Characters and armies with Geo-mod
How-To: Add a New Climate Zone
How to Make a Smooth Coast
How-To: Satellite/Map to Great map_ground_types/Map
Settlements on rivers
Mapping Essentials-Thanks to Myrddraal
Expanding The Campaign Map
Mapping for dummies (complete tutorial) - Thanks to GrnEyedDvl
Creating a base campaign map
How to Edit Trade Resources
How to: Make a height map without Photoshop
Very Easy Way of Smooth Coastlines
Understanding the map_heights to battle map conversion limits
Easy way to find a colour not in use for adding new regions!
Easy "work of art" coastlines
How to do Realistic Radar Map (Video Tutorial)
Easy Smooth Coastlines
IWTE Custom settlements - Step by Step for creating. Most important things you must know
How To Add a New Climate Zone
Smooth Coastlines in One Layer
Mapping Video Tutorials
How to create/implement a custom tile in your stratmap.

Resources

Stripped-Down map

Basic Map by Ataegina
You Need Good Map??Here!!
Base map
Blank Campaign Map
Map of Ireland & Isle of Man
Decent Biome Map
The palm's shadow bug resolved.
Working Basic Europe Map
Hi-Res topographic maps, equal area projections
Extended Map v0.1
A gift to the community: map of the Iberian Peninsula
Russia Map
Map Region Colors

Tools

Geomod Tool for Mapping
Creating a World - Map Templates with Worldwind
BrandonM's descr_strat editor - Beta Release .001
Region Color Checker
BMTWTS - Region Editor Plugin
Odd Pixel Mapping Assistant Tool
Fantasy Name Generator
TW Map Reader v1.7.3
Mapping Tool (online mapper)
Aurun's M2TW Random Map Generator

MISCELLANEOUS

Tutorials

[LIST] Creating a World - Mod Install for Steam
How to get Big MTWII Mods to work with Steam
How to make a Professional Quality Installer for your Mod
How To Fix UAC and VirtualStore Problems
Unpacking: The very first steps & simplest method for new modders
Specific unpacking from the .pack files
How-To: Add multiple campaigns (aka provincial campaigns)
Fixing the unpacker on vista/7 to get meshs and textures
How to make vanilla hotseat
How To Create A New Region
How to make old factions, appear on kingdoms expansions campaigns
Getting Attention for your mod/Basic mod infrastructure
Advanced Family Trees - IMAGE HEAVY
How To Create a New Faction (using Normans/Saxons)
AI Expansion
How to get Rid of Bald generals in Medieval II
[*][B]Creating a World:*Character portraits, creation and use

Guide to the first steps in making a mod (The Novice Corner)
M2TW commonly used modding terms(The Novice Corner)
Errors to avoid when making a mod(The Novice Corner)
Kingdoms: making an UI
How to Make a Better Movie Background
Adding a new faction symbol
How-To: Create new Papal States and delete the old ones
How to merge 2 mods
How-to: Add new Kingdoms resources to your mod!
Hyper-Extended Families
Renaming lots of files using DOS
How-To: Get files off your disc
How to restore the status of a save
New face of Faction Icon
All tips to avoid unknown errors by the game when you install/create mods
How the game can use your files ...
Config Fixer Trick for Mod Installers
Unpacking for Windows 7 users
Chapter-1. Unpacking Medieval 2 Total War
Chapter-2. using mod switcher
Chapter-3. Trade Resource Monopoly
Multiple installations of a mod (with different submods)
Using a spare faction to preserve "destructible" pre-placed forts
How to make completely new portraits
How to add own video into the game
File/Mod Compression Tutorial
How to Get Awesome Graphics in Medieval II
[Linux - How to install mods and submods in Linux (Ubuntu)]
An alternative way to play mods through Steam (Includes Pictures)
Automatically testing your mod's campaign.

Resources

[LIST] [*][B]Creating a World:*High Resolution Screenshots
*Reduced City Textures

Missing Portraits of Pagan Priests for Teutonic Campaign.
Link to weapon/armour site
Stripped-Down Mod Folder
Ultimate Docudemons 1.0
SourceCode
Mod Hosting
City List
Vanilla resources sorted by region capital
[*][B]BrandonM's:*Plugin Example

L'Outremer Work Pack for Modders
World history atlas
MODIEVAL: Mugshots Midgetmod II. The 144 customised Generals .tga Resource Compendium + Ancillary Bonus V
Rad's Textures/Art
Syntax highlighting for Total War files in Sublime Text 3
[Linux - Unpacking the Game in Linux (Ubuntu)]

Tools

[LIST] Release of the CUF (font & text rendering) mod tool
IDX extractor
Kingdoms Launcher Editing Application
Total War Projectiles
Mod folder installer
PackFile Tools: Packfile-Slicer
PackFile Tools: Packfile-Builder (re-packer)
MTW2 unpack tool 1.01 Update
M2TW syntax highlighting for UltraEdit32
Useful tool for making a file list
Link Shell Extension: A must
Mod Development Tools
BrandonM's Total War Toolset
BMTWTS - Download and Details
.xml editor
tools from RTW/BI
Unit Damage, Defense and Armour Calculator
[/B] Bulk Rename Utility
[/B] Release of the PACK tool (for packing/unpacking/repacking M2TW PACK files)
Infracta Launcher + Tools
Mod Launcher (steam compatible)
Return of XIDX: with bug fixes and updates for M2TW.
Steam compatible modStarter
Faction Launcher
The ToolBox - The Universal Mod Launcher v1.204 (Latest Steam Update Compatible)
Creating a World - Fixing the 'Block Graphic' Bug
Recruitment Viewer + Units Stats Viewer v1.05
Medieval2ModLauncher (formerly "Launcher.exe replacement")
Set counter value
SubMod Installer/Manager for Medieval 2/Rome TW
Auto-Completion and colour highlighting for Notepad++
Med2ModLauncher - A new launcher for Medieval II Total War
DXT Tool

M2TW GAMEPLAY GUIDES

[LIST] A Guide To Missions
A Guide To Guilds
Guide: Espionage (causing cities to revolt)
Guide: Bribing and how to do it
FAUST (Unit Stat guide) for M2:TW/Kingdoms
Collection of M2TW Guides


[B][COLOR=Navy]Index Update: 16-01-2018