Export descr sounds units voice.txt
From TWC Wiki
This file is delegated file from descr_sounds_units_voice.txt for manage part of sound bank: "unit_voice"'s entries related to soldiers' order responses.
BANK: unit_voice
Available category to use in for "BANK: unit_voice"
Primary condition.
culture { culture_type as defined in descr_cultures.txt } (using in RTW only)
accent { accent_type as defined in descr_sounds_accents.txt } (using in M2TW only)
Secondary condition, need redefined when want to start new unit_voice_type or primary condition change.
class { unit_voice_type as available in export_descr_unit.txt}
Tertiary condition, need redefined when want to start new vocal_type or primary/secondary condition change.
vocal { vocal_type } {confirm}
Available vocal_type for sound bank "unit_voice" that using in this file.
Group_Created
Group_Disbanded
Group_Drop {confirm}
Group_Formation_Cavalry_First_3_Lines {confirm}
Group_Formation_Cavalry_Screen {confirm}
Group_Formation_Column {confirm}
Group_Formation_Double_Line {confirm}
Group_Formation_Infantry_First_3_Lines {confirm}
Group_Formation_Missile_First_3_lines {confirm}
Group_Formation_Single_Line {confirm}
Group_Formation_Sorted_Double_Line {confirm}
Group_Order_Attack {confirm}
Group_Order_Attack_Fast {confirm}
Group_Order_Halt {confirm}
Group_Order_Missile_Attack {confirm}
Group_Order_Missile_Attack_Fast {confirm}
Group_Order_Move {confirm}
Group_Order_Move_Fast {confirm}
Group_Order_Rally {confirm}
Group_Order_Retreat {confirm}
Group_Select
Group_Select_Cavalry
Group_Select_Engines
Group_Select_Infantry
Group_Select_Missiles
Group_State_Brace_Off {confirm} (M2TW only)
Group_State_Brace_On {confirm} (M2TW only)
Group_State_Cantabrian_Off {confirm}
Group_State_Cantabrian_On {confirm}
Group_State_Chant_Off {confirm}
Group_State_Chant_On {confirm}
Group_State_Cow_Off {confirm} (M2TW only)
Group_State_Cow_On {confirm} (M2TW only)
Group_State_Engage_At_Will_Off {confirm}
Group_State_Engage_At_Will_On {confirm}
Group_State_Explosive_Off {confirm} (M2TW only)
Group_State_Explosive_On {confirm} (M2TW only)
Group_State_Fire_At_Will_Off {confirm}
Group_State_Fire_At_Will_On {confirm}
Group_State_Guard_Off {confirm}
Group_State_Guard_On {confirm}
Group_State_Skirmish_Off {confirm}
Group_State_Skirmish_On {confirm}
Group_State_Flaming_Off {confirm}
Group_State_Flaming_On {confirm}
Group_State_Formation_Loose {confirm}
Group_State_Formation_Tight {confirm}
Group_State_Hold_Position_Off {confirm}
Group_State_Hold_Position_On {confirm}
Group_State_Line_Off {confirm}
Group_State_Line_On {confirm}
Group_State_Phalanx_Off {confirm}
Group_State_Phalanx_On {confirm}
Group_State_Rapid_Fire_Off {confirm} (RTW only)
Group_State_Rapid_Fire_On {confirm} (RTW only)
Group_State_Rock_Off {confirm} (M2TW only)
Group_State_Rock_On {confirm} (M2TW only)
Group_State_Schiltrom_Off {confirm} (M2TW only, not recognized in RTW)
Group_State_Schiltrom_On {confirm} (M2TW only, not recognized in RTW)
Group_State_Screech_Off (RTW only)
Group_State_Screech_On (RTW only)
Group_State_Shieldwall_Off {confirm} (RTW only)
Group_State_Shieldwall_On {confirm} (RTW only)
Group_State_Stakes_Off {confirm} (M2TW only)
Group_State_Stakes_On {confirm} (M2TW only)
Group_State_Testudo_Off {confirm} (RTW only)
Group_State_Testudo_On {confirm} (RTW only)
Group_State_Warcry_Off (RTW only)
Group_State_Warcry_On (RTW only)
Group_State_Wedge_Off {confirm}
Group_State_Wedge_On {confirm}
Unit_Attack {confirm}
Unit_Attack_Fast {confirm}
Unit_Completed
Unit_Error
Unit_Generic
Unit_Halt {confirm}
Unit_Ladder_Attack {confirm}
Unit_Ladder_Drop {confirm}
Unit_Ladder_Start {confirm}
Unit_Ladder_Use {confirm}
Unit_Missile_Aim
Unit_Missile_Fire
Unit_Missile_Move_Into_Range {confirm}
Unit_Missile_Move_Into_Range_Fast {confirm}
Unit_Missile_Ready
Unit_Move {confirm}
Unit_Move_Fast {confirm}
Unit_Rally {confirm}
Unit_Ram_Attack {confirm}
Unit_Ram_Attack_Walls {confirm}
Unit_Ram_Drop {confirm}
Unit_Ram_Ramming
Unit_Ram_Start {confirm}
Unit_Ram_Start_Walls {confirm}
Unit_Ram_Use {confirm}
Unit_Retreat {confirm}
Unit_Select (have available subcategory)
Unit_Siege_Tower_Attack {confirm}
Unit_Siege_Tower_Drop {confirm}
Unit_Siege_Tower_Start {confirm}
Unit_Siege_Tower_Use {confirm}
Unit_State_Ammo_Depleted (M2TW only)
Unit_State_Ammo_Low (M2TW only)
Unit_State_Brace_Off {confirm} (M2TW only)
Unit_State_Brace_On {confirm} (M2TW only)
Unit_State_Cantabrian_Off {confirm}
Unit_State_Cantabrian_On {confirm}
Unit_State_Chant_Off {confirm}
Unit_State_Chant_On {confirm}
Unit_State_Cow_Off {confirm} (M2TW only)
Unit_State_Cow_On {confirm} (M2TW only)
Unit_State_Engage_At_Will_Off {confirm}
Unit_State_Engage_At_Will_On {confirm}
Unit_State_Fire_At_Will_Off {confirm}
Unit_State_Fire_At_Will_On {confirm}
Unit_State_Flaming_Off {confirm}
Unit_State_Flaming_On {confirm}
Unit_State_Formation_Loose {confirm}
Unit_State_Formation_Tight {confirm}
Unit_State_Guard_Off {confirm}
Unit_State_Guard_On {confirm}
Unit_State_Hide_Off {confirm} (M2TW only)
Unit_State_Hide_On {confirm} (M2TW only)
Unit_State_Hold_Position_Off {confirm}
Unit_State_Hold_Position_On {confirm}
Unit_State_Line_Off {confirm}
Unit_State_Line_On {confirm}
Unit_State_Phalanx_Off {confirm}
Unit_State_Phalanx_On {confirm}
Unit_State_Rapid_Fire_Off {confirm} (RTW only)
Unit_State_Rapid_Fire_On {confirm} (RTW only)
Unit_State_Rock_Off {confirm} (M2TW only)
Unit_State_Rock_On {confirm} (M2TW only)
Unit_State_Schiltrom_Off {confirm} (M2TW only)
Unit_State_Schiltrom_On {confirm} (M2TW only)
Unit_State_Screech_Off (RTW only)
Unit_State_Screech_On (RTW only)
Unit_State_Shieldwall_Off {confirm} (RTW only)
Unit_State_Shieldwall_On {confirm} (RTW only)
Unit_State_Skirmish_Off {confirm}
Unit_State_Skirmish_On {confirm}
Unit_State_Stake_Off {confirm} (M2TW only)
Unit_State_Stake_On {confirm} (M2TW only)
Unit_State_Testudo_Off {confirm} (RTW only)
Unit_State_Testudo_On {confirm} (RTW only)
Unit_State_Warcry_Off (RTW only)
Unit_State_Warcry_On (RTW only)
Unit_State_Wedge_Off {confirm}
Unit_State_Wedge_On {confirm}
Unit_Tunnel_Dig {confirm} (RTW only)
Unit_Tunnel_Exit {confirm} (RTW only)
Unit_Tunnel_Use {confirm} (RTW only)
Unit_Under_Attack
Subcategories below would be available if vocal_type is "Unit_Select"
engine { engine_type }
unit { unit_type }
Entry structures.....
event modifiers
folder { base path }
{sample name} modifiers (any of probability, volume etc)
{sample name} ...
folder { base path , in case files have different location}
{sample name} modifiers (any of probability, volume etc)
{sample name} ...
end
{ event name } is not use in "BANK: unit_voice"
{sample name} = name of sound sample file
Note: "BANK: unit_voice" is using only using .wav files in vanilla RTW and M2TW.
List of modifers (X indicated value for setting)
3d - sound has distance/direction modification
1d - sound has no distance/direction modification
Streamed - read from disk instead of embedded file in memory at the game startup
looped - overwrite the parameter in play_tracked_sound
ducking - temporary lowering other sounds (not use in vanilla RTW but could be used in RTW)
retrigger X - delay before retriggering the sound, using for music (X is in second)
minDist X - minimum distance which would hear the sound (X must more than 1.0)
maxDist X - maximum distance which sound would still be heard
priority X - (X = between 0 to 9999)
Volume X - modifier to based sound volume set in the preference (X = between -100 to 0 db)
probability X -
minPitch X -
maxPitch X -
dry_level X - (X = 0 to 1 }
wet_level X - (X = 0 to 1 }
delay X - delay in seconds before next 3d sounds start playing
randomdelay X - delay within seconds before next 3d sounds start playing
probradius X -
fadein X -
fadeout X -
pref X - sound preference setting to be use for events below (X = sfx/speech/music/INTERFACE }
pan X - 2D events only, from 0 (hard-left) to 1.0 (hard-right) 0.5 - default
ignore_pause X -
distancepriority X -
effect_level X -
rndvolume X -
