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Ground types settlement plan

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Revision as of 07:35, 5 November 2023 by Dagovax (talk | contribs)
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This article is about ground_types that are used inside settlements

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section. You can paint different colours in here, but thanks to Feral we know what each color means:

  • { 255, 255, 255 }, // (use underlay)
  • { 0, 255, 0 }, // grass_short
  • { 255, 0, 255 }, // mud
  • { 171, 160, 0 }, // sand
  • { 0, 255, 255 }, // stone_road
  • { 198, 156, 109 }, // stone_road (walls)
  • { 0, 174, 239 }, // stone_road (pavement)
  • { 255, 255, 0 }, // grass_short (wheat field)
  • { 0, 166, 81 }, // grass_short (vegetation)
  • { 0, 0, 0, }, // stone_road (building)
  • { 0, 166, 0 }, // grass_long
  • { 255, 127, 255 }, // (underlay topographical) (uses underlying topographical type?)
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