Ground types settlement plan
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Jump to navigationJump to searchThis article is about ground_types that are used inside settlements.
ground_types
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.
You can paint different colours in here, but thanks to Feral we know what each color means.
Use Underlay
- RGB: { 255, 255, 255 }
grass_short
- RGB: { 0, 255, 0 }
mud
- RGB: { 255, 0, 255 }
sand
- RGB: { 171, 160, 0 }
stone_road
- RGB: { 0, 255, 255 }
stone_road (walls)
- RGB: { 198, 156, 109 }
stone_road (pavement)
- RGB: { 0, 174, 239 }
grass_short (wheat field)
- RGB: { 255, 255, 0 }
grass_short (vegetation)
- RGB: { 0, 166, 81 }
stone_road (building)
- RGB: { 0, 0, 0, }
grass_long
- RGB: { 0, 166, 0 }
(underlay topographical) (uses underlying topographical type?)
- RGB: { 255, 127, 255 }