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Ground types settlement plan

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Revision as of 08:00, 5 November 2023 by Dagovax (talk | contribs)
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This article is about ground_types that are used inside settlements.

ground_types

A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.


Roman town ground.tga

You can paint different colours in here, but thanks to Feral we know what each color means.

Type RGB Color
Use Underlay { 255, 255, 255 } White
Short Grass { 0, 255, 0 } Example
Long Grass { 0, 166, 0 } Example
Mud { 255, 0, 255 } Example
Sand { 171, 160, 0 } Example
Stone Road { 0, 255, 255 } Example
Stone Road (Walls) { 198, 156, 109 } Example
Stone Road (Pavement) { 0, 174, 239 } Example
Grass Short (Wheat Field) { 255, 255, 0 } Example
Grass Short (Vegetation) { 0, 166, 81 } Example
Stone Road (Building) { 0, 0, 0, } Black
Underlay Topographical (uses underlying topographical type?) { 255, 127, 255 } Example
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