Ground types settlement plan
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Jump to navigationJump to searchThis article is about ground_types that are used inside settlements.
ground_types
A settlement plan ground_type file can be found under data\settlement_plans\ground_types. It is a .tga file that is used inside a settlement plan, and tells the game what sounds to produce when a soldier walks/runs over that given section.
You can paint different colours in here, but thanks to Feral we know what each color means.
Type | RGB | Color |
---|---|---|
Use Underlay | { 255, 255, 255 } | White |
Short Grass | { 0, 255, 0 } | Example |
Long Grass | { 0, 166, 0 } | Example |
Mud | { 255, 0, 255 } | Example |
Sand | { 171, 160, 0 } | Example |
Stone Road | { 0, 255, 255 } | Example |
Stone Road (Walls) | { 198, 156, 109 } | Example |
Stone Road (Pavement) | { 0, 174, 239 } | Example |
Grass Short (Wheat Field) | { 255, 255, 0 } | Example |
Grass Short (Vegetation) | { 0, 166, 81 } | Example |
Stone Road (Building) | { 0, 0, 0, } | Black |
Underlay Topographical (uses underlying topographical type?) | { 255, 127, 255 } | Example |