Descr effects torch fire.txt
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Revision as of 08:46, 5 August 2007 by Makanyane (talk | contribs) (New page: Descr_effects_torch_fire.txt is used in BI to determine the effects used for torches in night battles. M2TW has a similarly structured file called descr_torch_fire.txt. ==soldier_tor...)
Descr_effects_torch_fire.txt is used in BI to determine the effects used for torches in night battles. M2TW has a similarly structured file called descr_torch_fire.txt.
soldier_torch_fire
This section is an examination of what changes to one particular section do, other sections are similar in many respects so the information should be useful for other parts. Vanilla section:
effect soldier_torch_fire { type particle { texture battlefield/fire/#flame_wheel.tga ; texture models_effects/textures/checker_board.tga sprite_origin 0.0, 0.0 sprite_size 1.0, 1.0 size_range 0.1, 0.1 age_range 0.3, 0.3 grow_range 1.0, 1.0 vel_range 0.6, .6 keyframe_colour { ; 0.0 255, 255, 255, 255 0.0, 0, 236, 242, 0 0.1, 255, 236, 242, 0 0.5, 255, 236, 149, 22 1.0, 0, 255, 149, 22 } alpha_max 255 ; maximum alpha value initial_size 0.2, 0.5 blend_type additive offset 0.0, 0.0, 0.2 max_particles 3000 emitter distance_time { density 200 ; how many particels per second emitter_falloff_dist 100 ; distance in meters to reduce emission over emitter_falloff_bias 0.5 distance_scale 1 max_distance 0.2 age_scale 0.45 } random_emit_radius 0, 0.1 system_radius 2.0 ; radius used for culling batched } }
Messing with sprite origin doesn't do anything useful, leave as 0,0